Commit Graph

7 Commits

Author SHA1 Message Date
ryan schmidt
2fab582c78 GeometryProcessing:
- extend FImageAdapter to support reading
ModelingComponents::
- Add AssetUtils::ForceVirtualTexturePrefetch(), ::SaveDebugImage() variants to Texture2DUtil
- Add support for debug image writing to WorldRenderCapture and SceneCapturePhotoSet
- FWorldRenderCapture now computes more accurate bounds (visible Components instead of Actors), and does an explicit VirtualTexture prefetch before doing render capture
- FStaticMeshAssetOptions now exposes Nanite settings to allow UStaticMeshes to be created with Nanite already enabled (currently NaniteSettings.PositionPrecision defaults to max)
ApproximateActors:
- IGeometryProcessing_ApproximateActors::FOptions now has settings for enabling Nanite on generated meshes
- ApproximateActorsImpl applies these settings, also enables VT on generated textures if necessary
- FMeshApproximationSettings/FMeshApproximationTool updated w/ new Nanite settings
#rb none
#rnx
#jira none
[FYI] sebastien.lussier
#preflight 60b08323f51cd90001775b98

#ROBOMERGE-OWNER: ryan.schmidt
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 16499613 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674)
#ROBOMERGE-CONFLICT from-shelf

[CL 16499647 by ryan schmidt in ue5-main branch]
2021-05-28 02:46:59 -04:00
Ryan Schmidt
5c88d78bf9 ModelingComponents:
Add Texture2DUtil::ConvertToSingleChannel(), converts TSF_BGRA8 and TSF_BGRE8 textures to TSF_G8 (based on cast-to-FColor Red channel) to reduce memory usage of a texture
Add CreateDerivedMaterialInstance(), makes a new MIC for input material (either by duplicating or using MIC asset factory)
#rb none
#rnx
#jira none

[CL 16335333 by Ryan Schmidt in ue5-main branch]
2021-05-14 16:28:31 -04:00
charles bloom
05b4b19678 Float16Color use VectorStoreHalf/VectorLoadHalf
add SSE2 half conversions

#rb alexander.suvorov
#fyi rod.bogart

[CL 16135278 by charles bloom in ue5-main branch]
2021-04-27 20:41:39 -04:00
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
tyson brochu
104cb9ceef Fix crash when loading virtual texture to use as alpha in sculpt tool.
#jira UE-108683
#rnx

#ROBOMERGE-SOURCE: CL 15520459 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15520482 by tyson brochu in ue5-main branch]
2021-02-24 16:02:48 -04:00
semion piskarev
3214eca1cb MeshModelingTools: Added contrast adjustment curve to displacement tool (for displacement maps). Fixed the displacement texture values always being interpreted as gamma compressed. Added option to show wireframe.
#rb Tyson.Brochu
#rnx
#jira none

[CL 14923666 by semion piskarev in ue5-main branch]
2020-12-14 19:16:22 -04:00
Ryan Schmidt
31317aefbd GeometryProcessing improvements/additions
- new correspondence-finding strategy in FMeshImageBakingCache. Added a global Thickness parameter, and now preferentially uses the ray-hit found by casting inwards from Point+Thickness*Normal. This handles the cases where a greeble/etc is just layered on top of base mesh. These kind of mesh elements are only intended to show up in the normal map, so they aren't stitched in.
  - expose Thickness and World-Space options in BakeMeshAttributeMapsTool
  - initialize image in Normal and ResampleImage Bakers, otherwise initial value is garbage
- add TSampledScalarField2::BilinearSampleGradientClamped and fix typo in BilinearSampleClamped() that resulted in incorrect interpolation
- add Texture2DUtil, contains functions for reading a TImageBuilder from a UTexture2D. Can read from source data if available.
- ColorConstants now returns white for group 0
- add double version of FMeshDescriptionToDynamicMesh::CopyTangents()
- add support for computing on subset of vertiecs in FMeshConvexHull
- fix up template export in TMeshTangents
- make mesh const in TImplicitMorphology, TImplicitSolidify
- accessor/etc additions in TDenseGrid2, TImageBuilder, TSampledScalarField2, TIndexedWeightMap
- add source UStaticMesh reference in FPhysicsDataCollection, function to initialize from a UStaticMesh
  - update Tools affected by above changes
- add TSampleSetStatisticBuilder::ComputeMultiPass() helper function to compute stats for iterable collections in one line
- remove dead code in UVLayoutOp.cpp

#rb tyson.brochu
#rnx
#jira none

[CL 14769759 by Ryan Schmidt in ue5-main branch]
2020-11-17 22:32:38 -04:00