David Hill
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4c064557ab
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MeshModeling: VoxelCSGMeshesTool and Voxel Mesh Merging - Add option to remove source meshes on Accept. Default yes.
#rb none
#rnx
[CL 8935329 by David Hill in Dev-Editor branch]
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2019-09-20 16:16:09 -04:00 |
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David Hill
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61354e8a76
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MeshModeling: VoxelCSGMeshesTool and Voxel Mesh Merging - On Accept, leave the source meshes TemporarilyHiddenInEditor. Might want to change this to removing them.
#rb none
#rnx
[CL 8933534 by David Hill in Dev-Editor branch]
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2019-09-20 15:16:56 -04:00 |
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Jimmy Andrews
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e89b34d02c
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standardize uv settings code across mesh inspector and uv projector
#rb none
#rnx
[CL 8900915 by Jimmy Andrews in Dev-Editor branch]
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2019-09-19 15:47:11 -04:00 |
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David Hill
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296fb21b2c
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Mesh Modeling: Simplfy tool. The UE4 tool splits verts on the UV seams. Add a weld step when this is used.
#rb none
#rnx
[CL 8887793 by David Hill in Dev-Editor branch]
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2019-09-19 10:50:42 -04:00 |
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David Hill
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26f2c64288
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MeshModeling : Simplify tool. Disable unsupported option (edge length) when using the UE4 simplifier.
#rb none
#rnx
[CL 8886757 by David Hill in Dev-Editor branch]
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2019-09-19 10:07:58 -04:00 |
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Ryan Schmidt
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4252c320ff
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ModelingTools: clean up Remesh and Simplify properties (move to ToolPropertySet, edit conditions, etc)
#rb none
#rnx
[CL 8704752 by Ryan Schmidt in Dev-Editor branch]
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2019-09-16 17:52:14 -04:00 |
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David Hill
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f319ec3483
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MeshModeling : Adding automatic simplification pass to the voxel based tools. Simplifies to a quadric error tol based on the diagonal distance across a voxel.
#rb none
#rnx
#fyi ryan.schmidt
[CL 8676678 by David Hill in Dev-Editor branch]
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2019-09-13 14:24:58 -04:00 |
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Jimmy Andrews
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c39a29e6a4
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make plane cut not be editor only + change plane manip gizmo, + minor fixes
#rb none
#rnx
[CL 8667943 by Jimmy Andrews in Dev-Editor branch]
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2019-09-12 19:45:55 -04:00 |
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michael daum
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41921c544b
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Mesh Modeling Tools moved from NotForLicensees to Experimental
#rb ryan.schmidt
[CL 8657805 by michael daum in Dev-Editor branch]
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2019-09-12 13:55:17 -04:00 |
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