- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system
#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b
[CL 16538450 by Ryan Schmidt in ue5-main branch]
Add support for submitting multiple UV channels to render buffers in UBaseDynamicMeshSceneProxy and USimpleDynamicMeshSceneProxy (currently not supported if there is a mesh decomposition, and not supported in fast UV updates).
Add support for visualizing different UV channels in UExistingMeshMaterialProperties.
Add UMeshUVChannelProperties property set for selecting from available UV channels.
Add support for arbitrary UV channels in ParameterizeMeshTool and UVLayoutTool/Op.
#rb jimmy.andrews
#rnx
#jira none
[CL 15281295 by Ryan Schmidt in ue5-main branch]
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12909003 by ryan schmidt in Main branch]
THIS CHANGE IS AN EDIGRATE OF CL 11130397 IN DEV-EDITOR
#jira UE-87445
#jira UE-87545
#jira UE-90163
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 11951442 in //UE4/Release-4.25/... via CL 11951484
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11951546 by michael daum in Main branch]
#rb none
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 11887940 in //UE4/Release-4.25/... via CL 11888007
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11888081 by ryan schmidt in Main branch]
- Removed UExistingMeshMaterialProperties::SetMaterialIfChanged, the logic was too convoluted now that we don't actually set new materials on the PreviewMesh. Now just forcing a material update whenever any material setting changes.
- UMeshOpPreviewWithBackgroundCompute now takes material set, added ::ConfigureMaterials() that takes array (previous API remains)
- UMeshOpPreviewWithBackgroundCompute now has additional OverrideMaterial, if set then this is forwarded to UPreviewMesh as override material
#rb none
#rnx
#fyi jimmy.andrews, michael.daum
[CL 10315156 by Ryan Schmidt in Dev-Editor branch]