Commit Graph

34 Commits

Author SHA1 Message Date
Ryan Schmidt
e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
Ryan Schmidt
7b214c4a33 MeshModeling: add ModelingObjectsCreationAPI, replaces existing usage of IToolsContextAssetAPI in Modeling Tools/Mode
- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system

#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b

[CL 16538450 by Ryan Schmidt in ue5-main branch]
2021-06-02 15:58:00 -04:00
lonnie li
328b0c0f0b ModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget with ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews semion.piskarev
#jira none
#rnx

[CL 15677067 by lonnie li in ue5-main branch]
2021-03-11 11:40:03 -04:00
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
ryan schmidt
47311d8f7e ModelingTools UX: change tool names so that label now visible in the main viewport corresponds to icon name. Update accept/cancel/complete tooltips and button styles.
#rb none
#rnx
#jira none

#ROBOMERGE-OWNER: ryan.schmidt
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 15348621 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15360215 by ryan schmidt in ue5-main branch]
2021-02-08 17:02:09 -04:00
Jimmy Andrews
b3a6b00636 protect against creating empty meshes, and add user messaging to some tools where it is likely to happen
#jira UE-106803
#rb semion.piskarev
#rnx

[CL 15341738 by Jimmy Andrews in ue5-main branch]
2021-02-05 16:33:02 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
brooke hubert
e85ae49f14 The EditorToolsContext is now owned by the mode manager.
Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership.

#Jira UE-96448
#rb lauren.barnes michael.daum
#fyi ryan.schmidt simon.barsky jack.greasley
#review-14189762
#review-14189796
#review-14189767
#review-14189774
#review-14189785

[CL 14247116 by brooke hubert in ue5-main branch]
2020-09-02 15:43:58 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
jimmy andrews
962192a0a0 Pull delete/hide/keep original actor logic out of the separate mesh/vox union/boolean tools to a shared Properties file, & clean up surrounding logic
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12972560 via CL 12972561 via CL 12972564
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12972566 by jimmy andrews in Main branch]
2020-04-21 23:51:57 -04:00
jimmy andrews
f4d957c473 fix undo of input hiding for csg + merge tools, + add option to keep (not hide or delete) sources for mesh csg+merge
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12941529 via CL 12941533 via CL 12941542
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12941546 by jimmy andrews in Main branch]
2020-04-20 20:46:11 -04:00
ryan schmidt
e7f3baf1ca Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00
ryan schmidt
a286de1a8c ModelingTools: Update icons and shaders
#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 12301426 in //UE4/Release-4.25/... via CL 12301432
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v670-12295787)

[CL 12301459 by ryan schmidt in Main branch]
2020-03-19 13:03:45 -04:00
ryan schmidt
10edbe72ff ModelingTools: Improve tool info messages
#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 12113495 in //UE4/Release-4.25/... via CL 12113506
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)

[CL 12113515 by ryan schmidt in Main branch]
2020-03-10 14:00:36 -04:00
Chris Gagnon
76c6bcbfeb UE4 Main merged to Dev-Tools-Staging at CL 11164391
#rb none

[CL 11171981 by Chris Gagnon in Dev-Tools-Staging branch]
2020-01-29 20:39:37 -05:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
JeanMichel Dignard
15a4ecd7e1 Fixed duplicated localization keys
#jira UE-86987
#rb none
#rnx

[CL 11047493 by JeanMichel Dignard in Main branch]
2020-01-17 12:05:06 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
jeanmichel dignard
2ce7666d2d Copying //UE4/Dev-Core [at] 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: jeanmichel.dignard
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 10708666 in //UE4/Main/...
#ROBOMERGE-BOT: TOOLS (Main -> Dev-Tools-Staging) (v626-10872990)

[CL 10898071 by jeanmichel dignard in Dev-Tools-Staging branch]
2020-01-07 15:54:23 -05:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
Lauren Barnes
55a4aaa122 Fix for correct header location
#rb trivial
#rnx
#jira none

[CL 9823572 by Lauren Barnes in Dev-Editor branch]
2019-10-24 16:45:51 -04:00
Lauren Barnes
256bf3cdc8 Moving some of the more generic brush and tool systems from mesh modeling plugin to InteractiveToolsFramework
#rb Ryan.Schmidt
#jira none

[CL 9818691 by Lauren Barnes in Dev-Editor branch]
2019-10-24 14:46:56 -04:00
David Hill
050ce3c5c7 Mesh Modeling : Voxel Tools. Delete inisde a separate transaction. Now the first undo wil bring the source meshes back and the second will fully undo the tool. This is experimental workflow..
#rb none
#rnx

[CL 9422308 by David Hill in Dev-Editor branch]
2019-10-04 16:15:53 -04:00
David Hill
2ffdd7662e Mesh Modeling: Voxel tools. Converting the iso-surface to distance offset. This gives more intuitive results.
Because voxel-based CSG can destroy the montonicity of distance values, extracting a non-zero iso-surface after a CSG opperation can give odd results.  Now we secretly rebuild the distance field by a remesh and voxelize step after CSG when isosurfaces at non-zero distance values are requested.

Also added a stage of recomputing normals after automatic simplification.

#rb none
#rnx

[CL 9421701 by David Hill in Dev-Editor branch]
2019-10-04 15:16:18 -04:00