- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system
#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b
[CL 16538450 by Ryan Schmidt in ue5-main branch]
- add scalar damping to vertex projection and normal fitting
- detect areas that cover holes in the target mesh and don't project in those regions
- expose smoothing parameters for these areas
#jira UETOOL-3554
#ushell-cherrypick of 16170772 by Ryan.Schmidt
#rb ryan.schmidt
#preflight 60a2d17e4f034a000184b785
[CL 16359473 by tyson brochu in ue5-main branch]