- Move UCreateMeshObjectTypeProperties to ModelingComponents and update all include sites
- Added Editor Modeling Mode settings to Enable/Disable showing DynamicMeshActor creation options, and select default mesh object type. Removed CVarEnableDynamicMeshActors.
- Added optional 'Auto' output mesh type to UCreateMeshObjectTypeProperties. This can be used in Tools that have input objects and want to allow optional conversion, but default to 'just use input mesh object type'.
- Added ConvertMeshesTool, this does in-place conversion between Mesh Object types for a set of selected objects (Duplicate tool can also do this, but only for a single object, and functionality is expected to further diverge)
- Added SplitMeshesTool, decomposes a mesh into parts and creates a new output object for each part
- CombineMeshesTool now supports variable output object type. Cleaned up internals.
#rb none
#rnx
#jira none
#preflight 60d3bc76b4bb42000195eccf
[CL 16768010 by Ryan Schmidt in ue5-main branch]
- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system
#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b
[CL 16538450 by Ryan Schmidt in ue5-main branch]
The EditorToolsContext is now owned by the mode manager.
Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership.
#Jira UE-96448
#rb lauren.barnes michael.daum
#fyi ryan.schmidt
#review-14189762
#review-14189796
#review-14189767
#review-14189774
#review-14189785
[CL 14247123 by brooke hubert in ue5-main branch]