Commit Graph

4 Commits

Author SHA1 Message Date
Ryan Schmidt
da254f4c8b ModelingComponents: Add UBaseDynamicmeshComponent::SetShadowsEnabled() and UPreviewMesh::SetShadowsEnabled() wrapper, and update Tools that are directly modifying the bCastDynamicShadow variable on Components. That doesn't work as it doesn't update the SceneProxy, and is currently causing crashes. ::SetShadowsEnabled() forces a full immediate rebuild of the SceneProxy, which is very heavy but seems to be required.
#rb david.hill
#rnx
#jira UE-118344
#preflight 60cb7d3a9f12370001350352

[CL 16715096 by Ryan Schmidt in ue5-main branch]
2021-06-17 19:18:23 -04:00
Ryan Schmidt
e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
Ryan Schmidt
fdf11b67d2 ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions.
- Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested.
- Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy).
- Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently.
- UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs.
- Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs.
- Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh.
- Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates.
- Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh()
- Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting.

#rb none
#rnx
#jira none
#preflight 60c3e71d3e1b3c00015668af

[CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
halfdan ingvarsson
2a61423f30 Simple skin binding tool. Supports closest distance and geodesic voxel skinning methods.
#jira UE-93689
#preflight 60a473704c32030001eae3b2

[CL 16380959 by halfdan ingvarsson in ue5-main branch]
2021-05-18 23:23:00 -04:00