Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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semion piskarev
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0cc4b3fb1e
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MeshModelingTools: Fixed possible crash in revolve tools when not taking any steps. Fixed bug where revolve was incorrectly considered full. Changed CutRevolve transaction name, changed MaxDegreesPerStep upper bound, changed name of DownAxisOffsetPerDegree.
#rb
#jira UE-106191, UE-104534, UE-102639, UE-103895, UE-103773, UE-106322
#rnx
[CL 15137729 by semion piskarev in ue5-main branch]
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2021-01-19 14:14:05 -04:00 |
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semion piskarev
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7ce1e58688
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MeshModelingTools: Added an option in revolve tools to offset the profile curve along the axis to create springs, and gave an automatic way to specify the number of steps based on the revolution extent. Also made it easier to silently update a single watched property.
#rb Michael.Daum
#rnx
#jira UETOOL-2404
[CL 14565180 by semion piskarev in ue5-main branch]
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2020-10-23 18:24:04 -04:00 |
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Marcus Wassmer
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3b81cf8201
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Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
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2020-09-24 00:43:27 -04:00 |
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Marc Audy
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a7c9001a94
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Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
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2020-08-11 01:36:57 -04:00 |
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