Commit Graph

50 Commits

Author SHA1 Message Date
Ryan Schmidt
e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
Ryan Schmidt
fdf11b67d2 ModelingComponents: Clean up DynamicMeshComponent API. Update Component and Proxy handling of Tangents to use Attribute Overlay if available. Update affected Tools and also convert most of the affected Tools to use UE::ToolTarget helper functions.
- Add UE::ToolTarget::CommitMaterialSetUpdate() and ::CommitDynamicMeshUpdate(). ::GetDynamicMeshCopy() can now return tangents if requested.
- Add IMeshDescriptionProvider::CalculateAutoGeneratedAttributes(). Default implementation does nothing, UStaticMeshComponentToolTarget implementation initializes auto-generated MeshDescription attributes. Used in ::GetDynamicMeshCopy() to get tangents (but requires a MeshDescription copy).
- Clean up handling of Tangents in Simple/OctreeDynamicMeshComponent. Add local MakeTangentsFunc() to generate the Tangents lambda, handle different cases and no-tangents fallbacks consistently.
- UDynamicMesh: add optional info arguments to EditMesh() and ChangeInfo struct. Add support for deferring change events from Edit funcs.
- Remove UBaseDynamicMeshComponent::InitializeMesh(), ::Bake() APIs, and add ::SetMesh(). Implement in Simple/Octree implementations, update all Tools that used those APIs.
- Add USimpleDynamicMeshComponent::ProcessMesh(), EditMesh(). These are now the preferred ways to read/write mesh.
- Update USimpleDynamicMeshComponent tangents handling. Externally-computed tangents are now taken directly from the FDynamicMesh3 attribute set. Autogenerated tangents are still computed and stored in an internal FMeshTangentsf, but this is no longer exposed for external updates.
- Remove UPreviewMesh pass-through functions for Tangents access, InitializeMesh() and Bake(). Add ProcessMesh()
- Update all affected Tools. In most cases these Tools have also been converted to use ModelingToolTargetUtil functions, instead of direct ToolTarget interface casting.

#rb none
#rnx
#jira none
#preflight 60c3e71d3e1b3c00015668af

[CL 16650666 by Ryan Schmidt in ue5-main branch]
2021-06-11 22:39:18 -04:00
Ryan Schmidt
75a21c9bb9 ModelingTools: add support for creating Volumes directly from DrawPolygon, DrawRevolve, DrawPolyPath, and AddPrimitive, CombineMeshes, CutMeshWithMesh, PlaneCut, BaseCreateFromSelected Tools. Improve support for Editing volumes, eg handling mesh/volume interactions, and add configurable auto-simplification for volumes to avoid painful Editor hangs.
- Move ToolTarget implementations, DynamicMeshToVolume to ModelingComponentsEditorOnly module
- move VolumeToDynamicMesh, DynamicMeshProvider/Commiter interfaces to ModelingComponents module
- Add UCreateMeshObjectTypeProperties property set to expose mesh/volume options
- Add FCreateMeshObjectParams::TypeHintClass to allow AVolume type (or other UClass hints) to be passed to creation APIs
- Add UE::ToolTarget::ConfigureCreateMeshObjectParams() util function in ModelingToolTargetUtil, tries to determine output type in a FCreateMeshObjectParams based on input ToolTarget
- Add UEditorModelingObjectsCreationAPI::CreateVolume() implementation
- Add UEditorModelingObjectsCreationAPI::FilterMaterials() that strips out any internal materials and replaces with WorldGridMaterial. This occurs when (eg) subtracting a Volume from a StaticMesh, because the temporary volume mesh gets assigned internal materials, but the Tools don't know this. Use in EditorModelingObjectsCreationAPI when creating new objects. UStaticMeshComponentToolTarget also does this filtering in ::CommitMaterialSetUpdate().
- Add ::ComponentTypeSupportsCollision() function to ComponentCollisionUtil, use to avoid checks/ensures for Volume targets
- Add support for automatic mesh simplification in DynamicMeshToVolume. Add CVar to VolumeDynamicMeshToolTarget.h to control max triangle count (default 500). Apply auto-simplify when creating or updating an AVolume. This prevents the Editor from blocking for long periods on meshes that are too high-res for volumes (even 500 is quite high).
- DynamicMeshToVolume now emits polygroup-faces that contain holes (ie multiple boundary loops) as a set of triangles, rather than emitting separate overlapping faces for each boundary loop

#rb none
#rnx
#jira none
#preflight 60ba50632c42ea0001cb54c5

[CL 16561742 by Ryan Schmidt in ue5-main branch]
2021-06-04 16:04:03 -04:00
Ryan Schmidt
7b214c4a33 MeshModeling: add ModelingObjectsCreationAPI, replaces existing usage of IToolsContextAssetAPI in Modeling Tools/Mode
- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system

#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b

[CL 16538450 by Ryan Schmidt in ue5-main branch]
2021-06-02 15:58:00 -04:00
Jimmy Andrews
df95c244ff change plane cut hotkeys for cut/flip-plane from A,S to T,R, to avoid overlap with WASD + have some mneumonic connection (cuT, Reverse)
#rnx
#rb semion.piskarev
#preflight 607f4018d4e6700001d4d015

[CL 16067145 by Jimmy Andrews in ue5-main branch]
2021-04-20 18:16:23 -04:00
Jimmy Andrews
92adac51aa change plane cut tool to use the construction plane mechanic
#rb david.hill
#rnx
#preflight 607e006a3059e60001fe36d9

[CL 16057536 by Jimmy Andrews in ue5-main branch]
2021-04-19 21:00:31 -04:00
Jimmy Andrews
5ea43e3f8b plane cut cleanup:
- add comment and editcondition for FillSpans, move next to FillCutHole
 - move default setting values consistently in to the struct, rather than being half there and half in the constructor
 - move action buttons to use a PendingAction variable and actually do the action in the OnTick, rather than doing the action in the handler -- this lets the actions get the correct transaction labels in the undo history

#rb david.hill
#rnx
#preflight 6077a8f640861d0001ca2926

[CL 16021733 by Jimmy Andrews in ue5-main branch]
2021-04-15 11:12:55 -04:00
Jimmy Andrews
aa12ad308c Copy the separate asset and component materials from the source mesh to the new assets generated by plane cut tool (+ generally support creating an asset with separate component and asset materials)
#jira UE-110096
#rb tyson.brochu
#rnx
#preflight 6075fefa8c3f7700019357cc

[CL 15995092 by Jimmy Andrews in ue5-main branch]
2021-04-13 17:15:34 -04:00
jimmy andrews
e4a9108d14 Add a plane flip button/hotket and rotation snapping option to the plane cut tool
#rb semion.piskarev david.hill
#rnx
#preflight 60678db0aa0ed800017aaec0

#ROBOMERGE-SOURCE: CL 15906259 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15907368 by jimmy andrews in ue5-main branch]
2021-04-02 20:38:44 -04:00
Ryan Schmidt
196be0f6d1 GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none

[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
semion piskarev
02b015cbb4 Fixing broken Ctrl+click and other modifier behavior in MeshModelingTools by reverting most of the input processing changes from 15676489. Made tools not process inputs captured by viewport flying to keep another issue fixed. Made KeyAsModifierInputBehavior not capture input.
#rb Brooke.Hubert, Ryan.Schmidt
#jira UE-110597, UE-110273
#rnx

#ROBOMERGE-SOURCE: CL 15740999 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15741006 by semion piskarev in ue5-main branch]
2021-03-18 16:02:18 -04:00
Ryan Schmidt
9495a8a112 GeometryProcessing: remove FTransform3f/d and FPlane3f/d from ExplicitUseGeometryMathTypes.h and clean up fallout
#rb none
#rnx
#jira none

[CL 15739090 by Ryan Schmidt in ue5-main branch]
2021-03-18 12:46:27 -04:00
lonnie li
328b0c0f0b ModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget with ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews semion.piskarev
#jira none
#rnx

[CL 15677067 by lonnie li in ue5-main branch]
2021-03-11 11:40:03 -04:00
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
Jimmy Andrews
6c699a2ce3 change all the modeling / geometry tools shared pointers to thread safe mode, because they're often used in background threads
#rb ryan.schmidt
#rnx

[CL 15435521 by Jimmy Andrews in ue5-main branch]
2021-02-17 11:50:23 -04:00
ryan schmidt
47311d8f7e ModelingTools UX: change tool names so that label now visible in the main viewport corresponds to icon name. Update accept/cancel/complete tooltips and button styles.
#rb none
#rnx
#jira none

#ROBOMERGE-OWNER: ryan.schmidt
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 15348621 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15360215 by ryan schmidt in ue5-main branch]
2021-02-08 17:02:09 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Jimmy Andrews
038fc1b8af change the way generic attributes are handled so that we can preserve generic attributes across mesheditor AppendMesh operations
+ a couple minor helpful additions to DynamicMeshEditor: add a cleanup function for removing unreferenced vertices, and add a parameter for StitchSparselyCorrespondedVertexLoops to optionally reverse its triangle orientations

#rb ryan.schmidt tyson.brochu
#rnx

[CL 14626245 by Jimmy Andrews in ue5-main branch]
2020-11-01 22:12:11 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
e85ae49f14 The EditorToolsContext is now owned by the mode manager.
Updated Mesh Paint, geometry, arch gen, hair lab, and sample editor modes to reflect changes to the tools context ownership.

#Jira UE-96448
#rb lauren.barnes michael.daum
#fyi ryan.schmidt simon.barsky jack.greasley
#review-14189762
#review-14189796
#review-14189767
#review-14189774
#review-14189785

[CL 14247116 by brooke hubert in ue5-main branch]
2020-09-02 15:43:58 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ryan schmidt
e7f3baf1ca Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00
ryan schmidt
112920fcb1 Enable autocalculated tangents for most mesh editing tools. This preserves appearance when editing meshes with normal maps. However these tangents are not written back to the MeshDescription, we current assume that the build settings will result in tangents being recomputed on Accept.
#rb none
#rnx
#jira UE-84211

#ROBOMERGE-SOURCE: CL 12026998 in //UE4/Release-4.25/... via CL 12027009
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 12049347 by ryan schmidt in Main branch]
2020-03-07 10:52:46 -05:00
ryan schmidt
4884a0e9ec ModelingTools: remove copypasta that resulted in log spam
#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 11887940 in //UE4/Release-4.25/... via CL 11888007
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11888081 by ryan schmidt in Main branch]
2020-03-03 16:55:37 -05:00