Commit Graph

17 Commits

Author SHA1 Message Date
Ryan Schmidt
dcc90479b6 ModelingTools: remove UAssetBackedTarget requirement from various Tools so that they work on DynamicMeshActor/Components. The GetMapToSharedSourceData() function in UMultiSelectionTool now handles this internally.
#rb none
#rnx
#jira none
#preflight 60d16a58367e6700015e9020

[CL 16744001 by Ryan Schmidt in ue5-main branch]
2021-06-22 11:54:55 -04:00
Ryan Schmidt
e196c256e4 GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d

[CL 16653115 by Ryan Schmidt in ue5-main branch]
2021-06-13 00:35:22 -04:00
Ryan Schmidt
7b214c4a33 MeshModeling: add ModelingObjectsCreationAPI, replaces existing usage of IToolsContextAssetAPI in Modeling Tools/Mode
- add new UModelingObjectsCreationAPI and associated data structures, provides abstract API for creating mesh and texture objects from Tools that is not specifically tied to StaticMesh Actors/Assets
- new helper functions in UE::Modeling:: namespace to simplify usage of an implementation of this API registered in a ContextObjectStore
- add new UEditorModelingObjectsCreationAPI implementation of above, supports hooks for higher level to provide custom paths
- add ModelingModeAssetUtils.h, provides several functions in UE::Modeling:: namespace to be used to implement those hooks (various existing path-determination code is moved here)
- ModelingToolsEditorMode now registers an instance of UEditorModelingObjectsCreationAPI in ContextObjectStore and connects up callbacks to these path functions
- AssetGenerationUtil functions and ModelingModeAssetAPI deleted
- All Tools that previously used IToolsContextAssetAPI updated to use this new system

#rb jimmy.andrews
#rnx
#jira none
#preflight 60b7c2ddae46a1000162729b

[CL 16538450 by Ryan Schmidt in ue5-main branch]
2021-06-02 15:58:00 -04:00
Ryan Schmidt
9495a8a112 GeometryProcessing: remove FTransform3f/d and FPlane3f/d from ExplicitUseGeometryMathTypes.h and clean up fallout
#rb none
#rnx
#jira none

[CL 15739090 by Ryan Schmidt in ue5-main branch]
2021-03-18 12:46:27 -04:00
Ryan Schmidt
6db97af132 GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
#rb tyson.brochu, semion.piskarev
#rnx
#jira none

[CL 15732208 by Ryan Schmidt in ue5-main branch]
2021-03-17 19:32:44 -04:00
lonnie li
328b0c0f0b ModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget with ToolTargets (pt.2)
#rb ryan.schmidt jimmy.andrews semion.piskarev
#jira none
#rnx

[CL 15677067 by lonnie li in ue5-main branch]
2021-03-11 11:40:03 -04:00
Ryan Schmidt
ffe3b401cd GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none

[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
lonnie li
76e328337b ModelingTools: Update BakeTransformToolto properly update existing Simple Collision geometry. Update CombineMeshesTool to properly transfer/combine/append Simple Collision geometry and settings.
#rb jimmy.andrews
#jira none
#rnx

[CL 15558132 by lonnie li in ue5-main branch]
2021-03-01 12:11:10 -04:00
lonnie li
c4b0e521f2 MeshModelingTools: Replace MultiSelectionTool PrimitiveComponentTarget usage with ToolTargets (pt.1)
#rb semion.piskarev

[CL 15508149 by lonnie li in ue5-main branch]
2021-02-23 18:03:26 -04:00
ryan schmidt
47311d8f7e ModelingTools UX: change tool names so that label now visible in the main viewport corresponds to icon name. Update accept/cancel/complete tooltips and button styles.
#rb none
#rnx
#jira none

#ROBOMERGE-OWNER: ryan.schmidt
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 15348621 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf

[CL 15360215 by ryan schmidt in ue5-main branch]
2021-02-08 17:02:09 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ryan schmidt
e7f3baf1ca Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00
ryan schmidt
10edbe72ff ModelingTools: Improve tool info messages
#rb none
#rnx
#jira none

#ROBOMERGE-SOURCE: CL 12113495 in //UE4/Release-4.25/... via CL 12113506
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v657-12064184)

[CL 12113515 by ryan schmidt in Main branch]
2020-03-10 14:00:36 -04:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
JeanMichel Dignard
dc2d35695f Copyright fixes
#rb none
#rnx

[CL 10910710 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 17:11:23 -05:00
Chris Gagnon
346a4b05ea Copy up from Dev-Editor @10681378
#rb none

[CL 10837446 by Chris Gagnon in Dev-Tools-Staging branch]
2019-12-19 18:07:47 -05:00