Add GeometryProcessingAdapters module to MeshModelingToolset, this is an Editor-only module that implements GeometryProcessingInterfaces APIs
Add ApproximateActors implementation in GeometryProcessingAdapters that uses GeometryProcessing (FastWindingNumber / MeshMorphology / Simplify / UVGen / Tangents) and a new material-baking process based on render captures to generate a new StaticMesh Asset / Material / Textures that approximate the input Actor set.
#rb none
#rnx
#jira none
#preflight 608b25ced4026b0001cbe9c4
[CL 16162961 by Ryan Schmidt in ue5-main branch]
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12502762 via CL 12502763 via CL 12502767
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12502771 by ryan schmidt in Main branch]
Hide MeshEditor plugin in the Plugin browser because it is deprecated/disabled and users should not see it.
#rb none
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 12166834 in //UE4/Release-4.25/... via CL 12166835
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)
[CL 12166842 by ryan schmidt in Main branch]