Ryan Schmidt
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623e4f96fe
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GeometryCore: create new GeometryCore Module. Move GeometricObjects code from GeometryProcessing plugin to this new module, as well as core FDynamicMesh3 classes (attributes, aabbtree/octree, change tracking). Update module Build.cs files that reference GeometricObjects.
#rb none
#rnx
#jira none
#preflight 60a713700569f300014a064a
[CL 16415082 by Ryan Schmidt in ue5-main branch]
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2021-05-21 01:04:38 -04:00 |
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semion piskarev
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24e3ede218
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Move IDynamicMeshProvider and IDynamicMeshCommitter out of the dynamic mesh module so that it can remain devoid of UThings. Add comments to avoid this in the future.
#rb Ryan.Schmidt
#jira none
#rnx
[CL 16388181 by semion piskarev in ue5-main branch]
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2021-05-19 12:39:42 -04:00 |
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Ryan Schmidt
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173af155c1
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GeometryProcessing: make local version of FAllocator2D to remove dependency and allow improvements without breaking Lightmap UV computation.
#rb jimmy.andrews
#rnx
#jira none
[CL 15801919 by Ryan Schmidt in ue5-main branch]
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2021-03-24 12:46:06 -04:00 |
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Jimmy Andrews
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a525338e38
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Generalize MeshUVPacking code with a GeometricObjects version that runs on a generic abstract mesh interface, so we can run the same algorithm on other mesh types.
#rb tyson.brochu
#rnx
[CL 15457057 by Jimmy Andrews in ue5-main branch]
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2021-02-18 14:58:26 -04:00 |
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Marc Audy
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360d078ca3
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Second batch of remaining Engine copyright updates.
#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
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2019-12-27 09:26:59 -05:00 |
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Chris Gagnon
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930e33cb48
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none
[CL 6838042 by Chris Gagnon in Main branch]
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2019-06-04 15:42:48 -04:00 |
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