lonnie li
04eedbdd12
ModelingTools: Refactor new bake path to bake evaluators.
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Add support for variable float size and bake results per evaluator.
#rb jimmy.andrews michael.balzer
#rnx
#jira UETOOL-3397
#preflight 60aea5a35f6905000159e87b
[CL 16475935 by lonnie li in ue5-main branch]
2021-05-26 17:14:57 -04:00
lonnie li
bbab3ea643
ModelingTools: 1st pass Mesh Texture bake refactor w/ multisampling support.
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#rb tyson.brochu jimmy.andrews semion.piskarev michael.balzer
#rnx
#jira UETOOL-3397
#preflight 60a2b8b7292e3200011a6bf1
[CL 16357743 by lonnie li in ue5-main branch]
2021-05-17 16:01:01 -04:00
lonnie li
194e976cee
GeometryProcessing: Fix clear color for bent normal builder.
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#rb jimmy.andrews
#rnx
#jira none
#preflight 607f4f04e7a5ac000195a047
[CL 16067388 by lonnie li in ue5-main branch]
2021-04-20 18:41:17 -04:00
lonnie li
20086414b0
GeometryProcessing: Add selective occlusion map type support in OcclusionMapBaker.
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#rb Jimmy.Andrews
#jira none
#rnx
#preflight 607899244af1c70001840dba
[CL 16026031 by lonnie li in ue5-main branch]
2021-04-15 16:40:58 -04:00
Jimmy Andrews
ea56c80239
Minor fixes for AO map baker: Clear uninitialized data from AO textures before writing them + only get tangents if needed and check that they are there
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#rb david.hill lonnie.li
#rnx
#preflight 6075feb73b972d0001d9a14d
[CL 15995028 by Jimmy Andrews in ue5-main branch]
2021-04-13 17:11:31 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Ryan Schmidt
196be0f6d1
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
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#rb none
#rnx
#jira none
[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
Ryan Schmidt
6db97af132
GeometryProcessing: FVector2/3/4 refactoring. Move various member functions to standalone functions in UE::Geometry:: namespace, to simplify upcoming conversion to core vector types. Update all call sites.
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#rb tyson.brochu, semion.piskarev
#rnx
#jira none
[CL 15732208 by Ryan Schmidt in ue5-main branch]
2021-03-17 19:32:44 -04:00
Ryan Schmidt
ffe3b401cd
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
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#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
Ryan Schmidt
9396d81de9
GeometryProcessing: convert check to ensure in MeshOcclusionMapBaker
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#rb none
#rnx
#jira none
[CL 14885420 by Ryan Schmidt in ue5-main branch]
2020-12-08 21:33:52 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
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[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00