Ryan Schmidt
196be0f6d1
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
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#rb none
#rnx
#jira none
[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
Ryan Schmidt
ffe3b401cd
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
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#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
Tim Smith
46369849b2
Fixing PVS 7.7 Issues:
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warning V1047: Lifetime of the lambda is greater than lifetime of the local variable 'XYZ' captured by reference.
#rb trivial
#jira UE-91644
[CL 15066393 by Tim Smith in ue5-main branch]
2021-01-13 09:10:54 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
ryan schmidt
e7f3baf1ca
Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
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#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00