Ryan Schmidt
ffe3b401cd
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
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#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
ryan schmidt
e7f3baf1ca
Edigrate Dev-Editor updates to InteractiveToolsFramework, GeometryProcessing, MeshModelingToolset, and ModelingTools Editor Mode Plugins. Update a few files in new MeshPaint Plugin for UInteractiveTool rename of ::Tick() to ::OnTick().
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#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12909003 by ryan schmidt in Main branch]
2020-04-18 18:42:59 -04:00
Marc Audy
360d078ca3
Second batch of remaining Engine copyright updates.
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#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Chris Gagnon
2e87118a18
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
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#rb none
[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00