Ryan Schmidt
ffe3b401cd
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
...
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
jimmy andrews
b4b1f6592c
Safer handling of islands for generic interface for uv packing
...
#ROBOMERGE-SOURCE: CL 15621774 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15621782 by jimmy andrews in ue5-main branch]
2021-03-05 00:19:25 -04:00
Jimmy Andrews
a525338e38
Generalize MeshUVPacking code with a GeometricObjects version that runs on a generic abstract mesh interface, so we can run the same algorithm on other mesh types.
...
#rb tyson.brochu
#rnx
[CL 15457057 by Jimmy Andrews in ue5-main branch]
2021-02-18 14:58:26 -04:00
Marc Audy
4c1bb11c29
Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
...
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck
[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
...
autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
...
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00