Ryan Schmidt
196be0f6d1
GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
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#rb none
#rnx
#jira none
[CL 15870068 by Ryan Schmidt in ue5-main branch]
2021-03-30 21:25:22 -04:00
Ryan Schmidt
ffe3b401cd
GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
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#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
2021-03-09 19:33:56 -04:00
Jimmy Andrews
2639fd2a3e
make hole fillers auto-create a new group for the hole if triangle groups are enabled and the default -1 is specified as the group ID. (Before it would create a triangle with group ID of -1, which I think we decided we don't want to do ...)
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#rb david.hill, tyson.brochu
#rnx
[CL 14871906 by Jimmy Andrews in ue5-main branch]
2020-12-07 14:38:33 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Max Chen
b4881d8bf8
Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
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#rb none
#jira none
[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
Marc Audy
360d078ca3
Second batch of remaining Engine copyright updates.
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#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Chris Gagnon
2e87118a18
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
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#rb none
[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Jimmy Andrews
ea2131b907
MeshPlaneCut & SimpleHoleFiller -- for now just following the c# implementations pretty directly
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also fixes error handling for MeshEditor's StitchVertexLoopsMinimal (which I referenced for the hole filler's error handling, but looked broken)
#codereview ryan.schmidt
#rb none
[CL 6897337 by Jimmy Andrews in Dev-Editor branch]
2019-06-07 19:47:57 -04:00