Ryan Schmidt
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fdb2bab149
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GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
#rb none
#rnx
#jira none
#preflight 60a7e75e7d6b060001c61f47
[CL 16428413 by Ryan Schmidt in ue5-main branch]
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2021-05-22 01:32:46 -04:00 |
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Ryan Schmidt
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196be0f6d1
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GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none
[CL 15870068 by Ryan Schmidt in ue5-main branch]
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2021-03-30 21:25:22 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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Marc Audy
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11f5b21210
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Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
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2020-06-23 18:40:00 -04:00 |
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