Ryan Schmidt
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196be0f6d1
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GeometryProcessing: replace UE::Geometry::FVector3d/FVector3f with UE Core versions based on TVector<T>. FVector3<T> is now an extension of TVector<T>. Update all affected call sites.
#rb none
#rnx
#jira none
[CL 15870068 by Ryan Schmidt in ue5-main branch]
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2021-03-30 21:25:22 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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Max Chen
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b4881d8bf8
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Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none
[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
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2020-01-27 20:11:15 -05:00 |
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Marc Audy
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360d078ca3
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Second batch of remaining Engine copyright updates.
#rnx
#rb none
[CL 10871248 by Marc Audy in Main branch]
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2019-12-27 09:26:59 -05:00 |
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Chris Gagnon
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930e33cb48
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Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.23 From CL 6837861
#rb none
[CL 6838042 by Chris Gagnon in Main branch]
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2019-06-04 15:42:48 -04:00 |
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Ryan Schmidt
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802e66c70b
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move GeometryProcessing plugin from NotForLicensees to Experimental
#rb none
#rnx
[CL 6266957 by Ryan Schmidt in Dev-Editor branch]
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2019-05-02 21:41:24 -04:00 |
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