Ryan Schmidt
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e196c256e4
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GeometryProcessing: remove forwarding headers used in GeometryCore transition, and update all affected includes.
#rb none
#rnx
#jira none
#preflight 60c52c5db9446100014da02d
[CL 16653115 by Ryan Schmidt in ue5-main branch]
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2021-06-13 00:35:22 -04:00 |
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Ryan Schmidt
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ffe3b401cd
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GeometryProcessing: move all public types in GeometryProcessing plugin into UE::Geometry:: namespace, as well as some code in MeshModelingToolset. Fix fallout in Water, Paint Mode, ChaosEditor, DataPrep, Text3D, Unit Tests, internal projects.
#rb jimmy.andrews, semion.piskarev
#jira none
[CL 15661651 by Ryan Schmidt in ue5-main branch]
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2021-03-09 19:33:56 -04:00 |
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tyson brochu
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49d64a7e11
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Add a Thicken node to GeometryFlow. Accepts vertex weights and a scalar and moves vertices in the normal direction accordingly.
#jira UETOOL-2943
#rb jimmy.andrews
#ROBOMERGE-OWNER: tyson.brochu
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 15424119 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf
[CL 15426283 by tyson brochu in ue5-main branch]
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2021-02-16 19:58:02 -04:00 |
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tyson brochu
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a1e18ff827
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Move AutoLOD computation to background thread(s). Make GeometryFlow graph execution cancellable.
#jira UETOOL-2947 UETOOL-2979
#rnx
[CL 15273200 by tyson brochu in ue5-main branch]
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2021-02-01 14:43:20 -04:00 |
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tyson brochu
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799cdb9c44
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Fix static analysis by adding ".0f" to a literal.
#rb trivial
#jira UE-104571
[CL 14932134 by tyson brochu in ue5-main branch]
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2020-12-15 12:52:30 -04:00 |
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tyson brochu
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73b66dadad
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Geometry flow: add a normal flow remesher node
#jira UETOOL-2811
#rnx
#rb ryan.schmidt
[CL 14919711 by tyson brochu in ue5-main branch]
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2020-12-14 15:51:14 -04:00 |
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Ryan Schmidt
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029115b18f
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GeometryProcessing: add new prototype GeometryFlow plugin for implementing expensive geometry processing operations in a node-graph style. Add MeshLODToolset plugin that implements a GeometryFlow graph for processing a high-resolution source mesh+materials into a game-ready staticmesh asset + material instances + collision geometry. GenerateStaticMeshLODAssetTool exposes this process in a Modeling Mode tool.
#rb none
#rnx
#jira none
[CL 14808819 by Ryan Schmidt in ue5-main branch]
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2020-11-24 01:17:27 -04:00 |
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