Commit Graph

6 Commits

Author SHA1 Message Date
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Mike Zyracki
7dbbc814bd CIS Fixes from 4.20 from Max.
#jira UESEQ-372
#rb none
#fyi Max.Chen

[CL 4098975 by Mike Zyracki in Dev-Sequencer branch]
2018-05-29 22:41:48 -04:00
Mike Zyracki
926bc4f781 We save out Start and End Frames with the Geometry Cache so the component can calculate what frame is getting played at an arbirtrary time similar to skeletal animation assets. We display this in the UI.
GeometryCacheComponent contains a boolean to ignore the default TickComponent with instead a different  function (TickComponentAtTime) that let's you manually control what time to run the Cache. Jurre mentioned that maybe this should be editor only, but I assume it's needed for sequencer recorder and PIE workflows?

The rest of the code is the plumbing for the sequencer and movie scene connections, works like a paired down version of skeletal animation.

One thing to note since we control this manual tick override we needed to set up the template to use the token evaluation mechanism
so we can Restore State back to the previous override tick value when we aren't evaluating a section.

We hav use EvalOptions.bCanEvaluateNearestSection = true and EvalOptions.bEvaluateInPreroll = true; in order to support pre-roll.
#jira UESEQ-372
#rb max.chen

[CL 4096172 by Mike Zyracki in Dev-Sequencer branch]
2018-05-27 23:36:42 -04:00