Commit Graph

6 Commits

Author SHA1 Message Date
Dan Thompson
c9b649384e Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
[CL 16647627 by Dan Thompson in ue5-main branch]
2021-06-11 17:34:39 -04:00
charles bloom
458a156370 change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
#rb none

[CL 16387690 by charles bloom in ue5-main branch]
2021-05-19 12:14:25 -04:00
charles bloom
52e0640bde OodleDataCompressionFormat : do command line processing in shipping with editor
#rb none

[CL 16312087 by charles bloom in ue5-main branch]
2021-05-13 09:27:25 -04:00
charles bloom
2ebe395c1e OodleDataCompressionFormat remove stats timers
we already have redundant stats timers in compression.cpp

#rb none

[CL 16256342 by charles bloom in ue5-main branch]
2021-05-10 17:44:15 -04:00
charles bloom
e0e6c4d533 CompressMemoryIfWorthDecompressing to avoid sending compressed data that expanded or barely compressed
#rb none
#fyi alexander.suvorov

[CL 16244720 by charles bloom in ue5-main branch]
2021-05-09 12:47:12 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00