Dan Thompson
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c9b649384e
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Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
[CL 16647627 by Dan Thompson in ue5-main branch]
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2021-06-11 17:34:39 -04:00 |
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charles bloom
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458a156370
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change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
#rb none
[CL 16387690 by charles bloom in ue5-main branch]
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2021-05-19 12:14:25 -04:00 |
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charles bloom
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52e0640bde
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OodleDataCompressionFormat : do command line processing in shipping with editor
#rb none
[CL 16312087 by charles bloom in ue5-main branch]
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2021-05-13 09:27:25 -04:00 |
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charles bloom
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2ebe395c1e
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OodleDataCompressionFormat remove stats timers
we already have redundant stats timers in compression.cpp
#rb none
[CL 16256342 by charles bloom in ue5-main branch]
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2021-05-10 17:44:15 -04:00 |
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charles bloom
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e0e6c4d533
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CompressMemoryIfWorthDecompressing to avoid sending compressed data that expanded or barely compressed
#rb none
#fyi alexander.suvorov
[CL 16244720 by charles bloom in ue5-main branch]
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2021-05-09 12:47:12 -04:00 |
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aurel cordonnier
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50944fd712
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Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
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2021-04-29 19:32:06 -04:00 |
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