charles bloom
bc63657cf6
Update Oodle to 2.9.2
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no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal
[CL 16697478 by charles bloom in ue5-main branch]
2021-06-16 18:16:12 -04:00
Brandon Schaefer
da6e2eb1e2
Rename LinuxAArch64 to LinuxArm64
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#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier
[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
Dan Thompson
c9b649384e
Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
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[CL 16647627 by Dan Thompson in ue5-main branch]
2021-06-11 17:34:39 -04:00
charles bloom
2caa44dad0
update Oodle libs to 2.9.1
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TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12
#rb alexander.suvorov
[CL 16589165 by charles bloom in ue5-main branch]
2021-06-08 13:12:42 -04:00
charles bloom
458a156370
change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
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#rb none
[CL 16387690 by charles bloom in ue5-main branch]
2021-05-19 12:14:25 -04:00
charles bloom
52e0640bde
OodleDataCompressionFormat : do command line processing in shipping with editor
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#rb none
[CL 16312087 by charles bloom in ue5-main branch]
2021-05-13 09:27:25 -04:00
charles bloom
2ebe395c1e
OodleDataCompressionFormat remove stats timers
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we already have redundant stats timers in compression.cpp
#rb none
[CL 16256342 by charles bloom in ue5-main branch]
2021-05-10 17:44:15 -04:00
charles bloom
e0e6c4d533
CompressMemoryIfWorthDecompressing to avoid sending compressed data that expanded or barely compressed
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#rb none
#fyi alexander.suvorov
[CL 16244720 by charles bloom in ue5-main branch]
2021-05-09 12:47:12 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
charles bloom
ae8c1fa50b
fix OodleHandlerComponent turn off verbose logging
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#rb none
[CL 16156887 by charles bloom in ue5-main branch]
2021-04-29 09:56:55 -04:00
charles bloom
b05ccfbb0b
rename TextureFormatOodle config group to TextureFormatOodleSettings so existing Saved/ values are ignored
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do not write GConfig values so they don't get stored to Saved/
#rb none
#fyi danny.couture
[CL 16075880 by charles bloom in ue5-main branch]
2021-04-21 12:42:08 -04:00
David Harvey
cb5b6aab20
remove a lot of PLATFORM_XBOXONE from Engine code.
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#jira UECON-543
#rb eric.mcdaniel
[CL 16073834 by David Harvey in ue5-main branch]
2021-04-21 10:59:25 -04:00
charles bloom
d2eed4ccd5
rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
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#rb none
#fyi josh.adams
[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
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This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00