Commit Graph

14 Commits

Author SHA1 Message Date
charles bloom
bc63657cf6 Update Oodle to 2.9.2
no encoding is changed in 2.9.2 so ddc version is not incremented
292 just fixes a crash bug in an option that is not yet used in Unreal

[CL 16697478 by charles bloom in ue5-main branch]
2021-06-16 18:16:12 -04:00
Brandon Schaefer
da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
Dan Thompson
c9b649384e Oodle: The number of bufers kept around for data decoding is now configurable in Engine.ini. Additionally, buffers are allocated on an as-needed basis to avoid memory costs if Oodle is not used. #rb charles.bloom #pf 60c3bec0e5979e0001e693d4
[CL 16647627 by Dan Thompson in ue5-main branch]
2021-06-11 17:34:39 -04:00
charles bloom
2caa44dad0 update Oodle libs to 2.9.1
TextureFormatOodle use the new RDO_Ex API
bump Oodle Texture DDC ver from 11 to 12

#rb alexander.suvorov

[CL 16589165 by charles bloom in ue5-main branch]
2021-06-08 13:12:42 -04:00
charles bloom
458a156370 change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
#rb none

[CL 16387690 by charles bloom in ue5-main branch]
2021-05-19 12:14:25 -04:00
charles bloom
52e0640bde OodleDataCompressionFormat : do command line processing in shipping with editor
#rb none

[CL 16312087 by charles bloom in ue5-main branch]
2021-05-13 09:27:25 -04:00
charles bloom
2ebe395c1e OodleDataCompressionFormat remove stats timers
we already have redundant stats timers in compression.cpp

#rb none

[CL 16256342 by charles bloom in ue5-main branch]
2021-05-10 17:44:15 -04:00
charles bloom
e0e6c4d533 CompressMemoryIfWorthDecompressing to avoid sending compressed data that expanded or barely compressed
#rb none
#fyi alexander.suvorov

[CL 16244720 by charles bloom in ue5-main branch]
2021-05-09 12:47:12 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
charles bloom
ae8c1fa50b fix OodleHandlerComponent turn off verbose logging
#rb none

[CL 16156887 by charles bloom in ue5-main branch]
2021-04-29 09:56:55 -04:00
charles bloom
b05ccfbb0b rename TextureFormatOodle config group to TextureFormatOodleSettings so existing Saved/ values are ignored
do not write GConfig values so they don't get stored to Saved/

#rb none
#fyi danny.couture

[CL 16075880 by charles bloom in ue5-main branch]
2021-04-21 12:42:08 -04:00
David Harvey
cb5b6aab20 remove a lot of PLATFORM_XBOXONE from Engine code.
#jira UECON-543
#rb eric.mcdaniel

[CL 16073834 by David Harvey in ue5-main branch]
2021-04-21 10:59:25 -04:00
charles bloom
d2eed4ccd5 rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
#rb none
#fyi josh.adams

[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00