Commit Graph

59 Commits

Author SHA1 Message Date
charles bloom
458a156370 change PackageCompressionLevel_DebugDevelopment to 4 instead of 3
#rb none

[CL 16387690 by charles bloom in ue5-main branch]
2021-05-19 12:14:25 -04:00
alexander suvorov
df6c589ae9 Make MinBytesSaved and MinPercentSaved package compression parameters configurable.
#rb charles.bloom

[CL 16361541 by alexander suvorov in ue5-main branch]
2021-05-17 19:25:38 -04:00
charles bloom
89ba69a127 remove -asynccompression from default pak options
there appears to be a race bug in UnrealPak
since Pak is being phased out for iostore, just turn it off for now

#rb none
#jira UE-114206

[CL 16147976 by charles bloom in ue5-main branch]
2021-04-28 15:56:59 -04:00
charles bloom
d2eed4ccd5 rename PakFileCompressionFormats to PackageCompressionFormat so that existing DefaultGame.ini files with "PakFileCompressionFormats=" don't override the new BaseGame.ini setting of Oodle
#rb none
#fyi josh.adams

[CL 16060897 by charles bloom in ue5-main branch]
2021-04-20 10:14:26 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
PJ Kack
e62a0bac26 Enable IoStore and the new loader by default for all projects.
Enable UPS by default for all non-dedicated server targets for all projects.
When staging, remove the requirement to specify the -iostore command line argument by reading the value "bUseIoStore" from the platform game ini section "/Script/UnrealEd.ProjectPackagingSettings".
The command line arguments (-iostore and -skipiostore) can still be used to override the ini file setting.

#rb per.larsson,carlmagnus.nordin
#rnx
#robomerge Release-5.0-EarlyAccess

[CL 15637476 by PJ Kack in ue5-main branch]
2021-03-08 06:50:47 -04:00
Josh Adams
e1e753576d - Added FSerializedUATProcess - may move to a header at some point
- Removed ModifyCreateProcParams., it wasn't useful enough
- Split up ExtraProjectBuilds into EngineCustomBuilds and ProjectCustomBuilds, so that engine/Epic specified custom builds don't dirty up the project packaging settings, and the ini system won't cause future additional builds to be lost
- Fixed up a couple of tooltips to indicate compression settings are used for Pak and IoStore
#rb brian.white

[CL 15135998 by Josh Adams in ue5-main branch]
2021-01-19 11:12:59 -04:00
Marc Audy
bf80889353 UE5/Release-Engine-Staging to UE5/Main
This represents UE4/Main up to CL# 14958402

[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Josh Adams
60c8673e12 - Updated Turnkey studio settings (split into separate .xml file so it can be read without trying to hunt down server files, added idea of what platforms are supported by the studio). Set Epic settings
- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)

[CL 14916239 by Josh Adams in ue5-main branch]
2020-12-14 14:46:33 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Josh Adams
1439675a3e - Added tagged retrieval to work with regex'd tags
- Added some Turnkey settings to IOSRuntimeSettings
- Added some of the IOSRuntimeSettings to be stripped out in the IniKeyBlacklist so that passwords aren't shipped
- Fixed smb: volume mounting in Turnkey
- Changed IOS prereq validation to be driven more by the bundleid, and then will hunt down a cert that matches the "best" provision that matches the bundleid. Then, uses the bundleid (with regex) to find a cert to install via Turnkey. Full wildcards can break it, so TeamID can be used to narrow down valid provisions

[CL 13886561 by Josh Adams in ue5-main branch]
2020-07-17 16:07:26 -04:00
dmitriy dyomin
3bf99cc0ec Use native shader libraries by default
#jira none
[FYI] Arciel.Rekman, Richard.Wallis

#ROBOMERGE-SOURCE: CL 11626013 in //UE4/Release-4.25/... via CL 11626014
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)

[CL 11626022 by dmitriy dyomin in Main branch]
2020-02-25 23:54:03 -05:00
arciel rekman
d7e6d34408 Make using shader code library the default setting.
#rb Suggested by many
#rb Rolando.Caloca
#coderview Josh.Adams, Dmitriy.Dyomin, Rolando.Caloca, Marcus.Wassmer, Ben.Woodhouse, Richard.Wallis
#jira none

#ROBOMERGE-SOURCE: CL 11547040 in //UE4/Release-4.25/... via CL 11547058
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)

[CL 11578133 by arciel rekman in Main branch]
2020-02-21 15:03:50 -05:00
ben woodhouse
58748ce177 Add support for disabling secondary order in UnrealPak to reduce fragmentation in platforms that use delta patching
#rb hongyi.yu


#ROBOMERGE-SOURCE: CL 10597932 via CL 10597936 via CL 10597937 via CL 10597938 via CL 10597941
#ROBOMERGE-BOT: (v607-10590470)

[CL 10597942 by ben woodhouse in Main branch]
2019-12-06 15:45:44 -05:00
simon therriault
7a8f654c5f - Fixed default interpolator not being applied to new LiveLink subjects
#rb patrick.boutot
#jira UE-82311

#ROBOMERGE-SOURCE: CL 9839295 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)

[CL 9839300 by simon therriault in Main branch]
2019-10-25 10:56:31 -04:00
graeme thornton
243564979c Refactored ini key stripping in UAT to be driven by config settings, exposed in the project packaging settings
Added the ability to set a list of config sections to strip while staging

#rb daniel.lamb


#ROBOMERGE-SOURCE: CL 9485548 via CL 9485550 via CL 9485552
#ROBOMERGE-BOT: (v508-9471939)

[CL 9485554 by graeme thornton in Main branch]
2019-10-09 04:54:01 -04:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
justin marcus
96e658b82d Fix early pak downloader not including global shader archive when using shared cooks.
#ROBOMERGE-SOURCE: CL 6343255 via CL 6343261 via CL 6344355

[CL 6344461 by justin marcus in Main branch]
2019-05-07 14:46:42 -04:00
zak middleton
2a1dfc0efd #ue4 - The server no longer forces a client movement correction if a server hitch caused it to think client movement was being delayed. Added a configurable hitch threshold (GameNetworkManager->ServerForcedUpdateHitchThreshold) and hitch cooldown (ServerForcedUpdateHitchCooldown) which allows time for the server to process buffered RPCs.
[FYI] Peter.Knepley


#ROBOMERGE-SOURCE: CL 5443628 via CL 5443632 via CL 5444438

[CL 5444467 by zak middleton in Main branch]
2019-03-19 02:38:50 -04:00
Ben Marsh
a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00
Ben Marsh
ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
Marc Audy
af90b7bcd4 Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) @ 4395008
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4395058 by Marc Audy in Main branch]
2018-09-25 10:11:35 -04:00
Ryan Gerleve
93b93e4aa3 Fix remote client character animation stuttering while stationary on listen servers by setting the default value of AGameNetworkManager::ClientNetSendMoveDeltaTimeStationary to 0.0166, the same value as ClientNetSendMoveDeltaTime, to match behavior of 4.19. Games may override this value to something lower as an optimization.
#jira UE-62225
#rb zak.middleton
#lockdown cristina.riveron
#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.20 (reversed) of change#4284616 by Ryan.Gerleve on 2018/08/14 15:07:17.

[CL 4284633 by Ryan Gerleve in Dev-Networking branch]
2018-08-14 15:10:20 -04:00
Ryan Gerleve
e88617b37e Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4119306 by Ryan Gerleve in Dev-Networking branch]
2018-06-07 22:39:07 -04:00