#rb andrew.grant
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jeff.williams
#ROBOMERGE-SOURCE: CL 6599617 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)
[CL 6710181 by jeff williams in Dev-Anim branch]
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6590714 via CL 6590715 via CL 6590772 via CL 6592997 via CL 6593145
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)
[CL 6703661 by andrew grant in Dev-Anim branch]
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 6583089 via CL 6585455 via CL 6592183 via CL 6592277
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v363-6677109)
[CL 6702114 by ben salem in Dev-Anim branch]
Moved jobs that don't require rendering to general build pool.
Added option for including cooked platforms (currently disabled, need to remove copy from DevStreams.xml).
Added XB1/Switch tests (also currently disabled)
Moved reports and logs to new file structure and site on automation.epicgames.net
Added VerifyDDC option to Gauntlet job.
#jira #rb na
[FYI] ben.marsh,josh.engebretson
#tests preflighted (lots).
#ROBOMERGE-VERSION: 348-6547088
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 6547274 in //UE4/Main/...
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6570903 by andrew grant in Dev-Anim branch]
#ROBOMERGE-VERSION: 348-6547088
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: jeff.williams
#ROBOMERGE-SOURCE: CL 6545373 via CL 6545673 via CL 6545748
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6570265 by jeff williams in Dev-Anim branch]
Merging in fixes to better support SNDBS in UBT with use of cl-filter.
#lockdown ben.marsh
#rnx
#rb none
#jira UE-72225
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 6489426 in //UE4/Release-4.22/... via CL 6489461
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6529482 by ryan durand in Dev-Anim branch]
Live++ reads object files at startup for game modules, and assigns unique ids to each compiland (used to disambiguate static variables). When compiling the patch, these compilands are modified to reference a unique id for the unity blob, causing the variables to be reconstructed.
Solution is to generate a JSON file to each output directory containing object files containing the mapping, and to use that to assign compiland ids at startup.
#rb none
#jira UE-74036
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6455253 in //UE4/Release-4.22/... via CL 6455273
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6474667 by ben marsh in Dev-Anim branch]
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: michael.trepka
#ROBOMERGE-SOURCE: CL 6451674 via CL 6451677 via CL 6452836 via CL 6452921
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6473691 by michael trepka in Dev-Anim branch]
Provide optional second Gradle invocation after APK generated
#android
#rb Peter.Sauerbrei
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 6451020 via CL 6451037 via CL 6451873 via CL 6451943
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6472992 by chris babcock in Dev-Anim branch]
#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: michael.trepka
#ROBOMERGE-SOURCE: CL 6448823 via CL 6448839 via CL 6450890 via CL 6450956
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim)
[CL 6472742 by michael trepka in Dev-Anim branch]