- Fix editor loading sometimes getting tangled into transactions causing potential crash or unwanted side-effects on undo
#jira UE-223475
#rb kevin.macaulayvacher
[RN] Fix editor loading sometimes getting tangled into transactions causing potential crash or unwanted side-effects on undo
[CL 38395471 by danny couture in 5.5 branch]
#rb Francis.Hurteau
#jira UE-223781
#lockdown mark.lintott
- This issue was originally fixed in CL 23787156 but since then the editor has changed it's loading path and the 'LOAD_RegenerateBulkDataGuids' flag was no longer being passed to all of the packages being loaded as part of the map template.
- Taking a step back, the problem here is that the .umap package is correctly marked as being instanced but it's associated _BuiltData.uasset is not, so this time we will try fixing that instead by adding info about the _BuiltData.uasset package to the FLinkerInstancingContext being passed into the ::LoadPackage request. FEditorBulkData should then be made aware that it needs to generate new guids for the textures within that package.
- Deprecated LOAD_RegenerateBulkDataGuids as it is no longer needed as this was our only usecase.
- Deprecated FLinkerLoad::ShouldRegenerateGuids and removed the code using it from FEditorBulkData.
[CL 37221263 by paul chipchase in 5.5 branch]
#rb Francis.Hurteau, Maxime.Mercier
#ushell-cherrypick of 36789053 by nick.verigakis
#jira UE-226624
[FYI] scott.nelson
[RN] Encapsulated the property data argument of PropertyVisitor callbacks to an object that also includes the parent struct data.
[CL 36898819 by nick verigakis in 5.5 branch]
This fixes a bunch of race conditions occuring in runtime when we load Blueprints in the async thread
#rb ben.zeigler, danny.couture, Lukasz.Furman
#ushell-cherrypick of 36869223 by Dominic.Couture
[CL 36877655 by dominic couture in 5.5 branch]
* Can now get/set structs and objects
* Can now modify arrays and sets
* Needed to expose a new function for mutable sets
* Update tests
#rnx
#rb igor.dallavanzi, julien.lheureux, ryan.buehler
#jira UE-224563
[CL 36762554 by adrien logut in 5.5 branch]
This fixes a blueprint component data corruption problem where placed instances and subclass templates could lose their property changes when compiling the component class, and replaces the partial fix in 36403142.
This is the 5.5 version of CL 36629032
#jira UE-222390
#rb dan.oconnor
[CL 36761530 by ben zeigler in 5.5 branch]
While deadzone handling should always be done on the game's side, some device libraries also do some input filtering themselves so that noisy unintended input doesn't prevent power-saving modes from activating.
Since a game may allow players to set deadzones lower than the device defaults, we've added a way to inform the device of the player's deadzone settings.
#tests PIE, affected controllers, minimum, maximum, and default deadzone settings, among others.
#rb ben.woodhouse
[CL 36760458 by jibb smart in 5.5 branch]
Refactor CookByTheBookFinishedInternal to move all optional writes into the per-platform forloop so we can share data calculated for each platform between ReferencedSet.txt and the AssetRegistry.
Remove the no-longer-used SCOPED_BOOT_TIMING macros; we profile cook times using UE_SCOPED_HIERARCHICAL_COOKTIMER now.
#rnx
#rb Zousar.Shaker
[CL 36759205 by matt peters in 5.5 branch]
- Calls to OnPluginUnload (one GC call for all plugins)
- Calls to FCollectionManager::HandleObjectDeleted (one UpdateCaches call at the end)
#rb Dave.Belanger, Francis.Hurteau
[FYI] Rex.Hill
#rnx
[CL 36757086 by nick verigakis in 5.5 branch]
The underlying FSoftObjectPath has a GetLongPackageFName, which is sometimes useful to call via the owning soft pointer.
#rb francis.hurteau
[CL 36755375 by dave jones2 in 5.5 branch]