josh adams
c729c85aa3
- .Build.cs and build scripts for WinArm64.
...
- Removing more plugins so QAGame runs (except for XAudio which is complicated enough to be in a separate CL)
#rb fabian.giesen
[CL 35866817 by josh adams in ue5-main branch]
2024-08-28 10:37:07 -04:00
jake burga
79a991320e
Add error logs to BinkAudioInfo for failure cases when parsing the header.
...
[REVIEW] [at]jimmy.smith [at]dan.thompson
#rb dan.thompson
#tests PIE with break point to trigger failure case
[CL 32743855 by jake burga in ue5-main branch]
2024-04-04 17:34:52 -04:00
josh adams
88d6f583ed
- BinkAudio VisionOS libs
...
#rb Dan.Thompson, Jeff.Fisher
#jira UE-210874
[CL 32593940 by josh adams in ue5-main branch]
2024-03-28 17:02:18 -04:00
dan thompson
3e676cf5cf
Removing check() in favor of error handling to unblock - needs further investigation!
...
[CL 32023949 by dan thompson in ue5-main branch]
2024-03-05 12:20:32 -05:00
dan thompson
c3a14b350b
Submitting new bink decoder libs to pick up the radfft init race condition fixed a while back for the encoder libs.
...
#rb fabian.giesen
[CL 31314600 by dan thompson in ue5-main branch]
2024-02-08 19:39:38 -05:00
dan thompson
a7aacd7c93
Cleanup pass on Bink Audio decoder - avoid creating buffers since the common case can decode directly to the output without any intermediaries. For a typical stereo sound, this saves around 15kb of memory per sound. ~30kb for 7.1.
...
#jira UE-199172
#rb fabian.giesen
[CL 31013822 by dan thompson in ue5-main branch]
2024-01-30 13:42:26 -05:00
jake burga
3c55b06d30
BinkAudioInfo should "Reset" its decoders every time it seeks, not just when "PrepareToLoop" is called.
...
#rb charlie.huguenard, Dan.Thompson
#jira UE-201941
#tests PIE
[CL 30593685 by jake burga in ue5-main branch]
2024-01-12 10:45:33 -05:00
jimmy smith
34fd0ddf42
Latch an error state in the case where the decoder returns negative samples
...
#rb Maxwell.Hayes
[CL 30311667 by jimmy smith in ue5-main branch]
2023-12-13 19:57:10 -05:00
jake burga
fa6ac56033
Add API to seek to a specific frame so we can be way more accurate about seeking.
...
- Avoids converting Frames to Seconds then back to Frames again.
- Allows for more precise (frame specific) seeking
[REVIEW] [at]jimmy.smith [at]brian.chrisman
[CL 28273237 by jake burga in ue5-main branch]
2023-09-27 10:20:58 -04:00
brian chrisman
c2247a65e6
Fix for Bink and Opus audio skipping in Sequencer.
...
#rb jimmy.smith
[CL 27901537 by brian chrisman in ue5-main branch]
2023-09-14 19:21:34 -04:00
adam kinge
1cdc2791c2
Add an arm64 iOS Simulator build of the BinkAudioDecoder library
...
#jira UE-168571
#rb Dan.Thompson
#rnx
[CL 26193080 by adam kinge in ue5-main branch]
2023-06-22 16:39:51 -04:00
jimmy smith
2fac1cece3
Retroactive fix up from comments from review and const tidyup
...
#rb dan.thompson
[CL 25908611 by jimmy smith in ue5-main branch]
2023-06-09 19:46:34 -04:00
jimmy smith
97169e1e8c
Fix for very large binks files creating garbage data
...
#rb dan.thompson
#jira UE-188256
[CL 25887585 by jimmy smith in ue5-main branch]
2023-06-08 23:20:33 -04:00
jimmy smith
0b7741527a
Small refactor to centralize the seek logic
...
#rb dan.thompson ryan.mangin
#preflight 6477d6ad313d43282fc737c9
[CL 25769217 by jimmy smith in ue5-main branch]
2023-06-02 14:38:11 -04:00
dan thompson
62c3c31c05
Updating bink audio encoder to support larger seek tables and lower sample rates.
...
#rb fabian.geisen
#jira UE-187214
#jira UE-173274
#preflight 6477e019947ff6973cd05b8d
[CL 25732576 by dan thompson in ue5-main branch]
2023-06-01 13:44:14 -04:00
jimmy smith
13dbfcba26
READD: Chunked Seektables for BinkAudio (with Fixes)
...
#rb dan.thompson igor.dallavanzi
[CL 25645493 by jimmy smith in ue5-main branch]
2023-05-26 12:21:41 -04:00
jimmy smith
3b948e43be
[Backout] - CL25419229
...
[FYI] jimmy.smith
Original CL Desc
-----------------------------------------------------------------
Chunked Seektables for BinkAudio
#rb dan.thompson igor.dallavanzi
[CL 25497743 by jimmy smith in ue5-main branch]
2023-05-16 17:05:51 -04:00
jimmy smith
201ef64f16
Chunked Seektables for BinkAudio
...
#rb dan.thompson igor.dallavanzi
[CL 25420189 by jimmy smith in ue5-main branch]
2023-05-10 20:29:00 -04:00
Dan Thompson
56d05caea1
Adding logs for bink audio encode errors.
...
#rb jeff.roberts
#preflight 63b87063763c6c106440532f
[CL 23603493 by Dan Thompson in ue5-main branch]
2023-01-06 16:37:28 -05:00
Dan Thompson
b4856d7914
Fix for some assets clicking on loop with bink audio.
...
#jira UE-168024
#rb jimmy.smith
#preflight 636aa7e04d3c1d9d92e5308b
[CL 23034020 by Dan Thompson in ue5-main branch]
2022-11-08 14:09:14 -05:00
Ben Marsh
32c2ff2e51
Use a quoted string for error message in BinkAudioInfo.cpp, to avoid invalid token caused by unpaired apostrophe (which would be parsed as a character literal).
...
See: https://gcc.gnu.org/onlinedocs/gcc-4.5.0/cpp/Diagnostics.html
#preflight none
#fyi Dan.Thompson
[CL 23011509 by Ben Marsh in ue5-main branch]
2022-11-07 10:59:53 -05:00
dan thompson
f46d2b2ada
Fix for bink audio 96khz regression.
...
#jira UE-168185
#rb trivial
#preflight 63571e833d41a4455a72fd99
[CL 22788149 by dan thompson in ue5-main branch]
2022-10-26 16:14:53 -04:00
dan thompson
84999c3416
Fixes from the fuzz testing of bink audio encoder
...
#rb jeff.roberts
#jira UE-166765
#preflight 63473b178a0a7b2adc9deb3e
[CL 22489125 by dan thompson in ue5-main branch]
2022-10-12 20:06:15 -04:00
adam kinge
924d0087f2
Add tvOS as a compilable target for Bink Decoder lib. Note: lipo isn't used as we only support arm64 based AppleTVs
...
#jira UE-137693
#review-22122687 @dan.thompson
#fyi jack.porter, axel.riffard
#preflight 6345d277045315f96a31d835
[CL 22466036 by adam kinge in ue5-main branch]
2022-10-11 17:36:10 -04:00
adam kinge
75ab80e71a
Add tvOS to the allowed platform Bink Audio Decoder list and include a tvOS compatible static lib.
...
#jira UE-137693
#rb dan.thompson, jack.porter, axel.riffard
#preflight 632cafe6d747fe52c86802ac
[CL 22151052 by adam kinge in ue5-main branch]
2022-09-22 22:17:14 -04:00