#rnx
[FYI] William.Belcher
Original CL Desc
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Fix: build health issues with unbalanced pragma's
#rb william.belcher
[FYI]
[CL 32267846 by alex kahn in ue5-main branch]
[FYI] William.Belcher
Original CL Desc
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QOL: Deprecate AVEncoder (for removal) and its dependencies (to be moved to plugins)
#rb Luke.Bermingham
#jira UE-174651
[FYI]
[CL 32237625 by will brown in ue5-main branch]
#rb self
#fyi matthew.cotton, mattias.jansson
#jira UE-162080
#preflight 630c06fde11248377506ffd0 630bfef4f92416fb925134ce
[CL 21657350 by Nick Pace in ue5-main branch]
- Adding IVulkanDynamicRHI interface for plugins that want to touch Vulkan resources/handles directly.
- Modifying plugins that were using VulkanRHIPrivate.h to use the interface instead.
- Removing plugin references to UE Modules and ThirdParty libraries that were only needed because they included the private RHI headers.
- Removing VulkanRHI/Private from plugin include paths.
- Deprecating VulkanRHIBridge and moved its functionality into the new interface.
#jira none
#rb jeannoe.morissette, mihnea.balta, robert.srinivasiah
#preflight 62281ec531133a23da642007
#robomerge FNNC
[CL 19320995 by christopher waters in ue5-main branch]
Switching direct casts of GDynamicRHI to use the new CastDynamicRHI/GetDynamicRHI functions. This prevents incorrectly casting RHIValidation into the wrong types.
#jira none
#rb josh.adams, will.damon, peter.tarasenko
#preflight 6216a3b9c15ec90be95f54f7
[CL 19116145 by christopher waters in ue5-main branch]
Refactor player sessions
Fix PixelStreamingAudioComponent had delayed audio.
Fix audio bitrate from Unreal Engine to browser was set to a low default causing compressed audio quality in stream. The new default is now Opus maximum value of 510kb/s.
Fix the Selective Forwarding Unit (SFU) not being added to the Pixel Streaming samples folder for a packaged project
Fix default max bitrate not being high enough to support 4k.
Fix reconnections not autoplaying in the browser.
Add datachannel support to SFU.
Add WebRTC c++ client behaviour to pixel streaming system. This is used for developing unit tests.
Add a unit test that will start streaming, connect a client and check that a data channel message can be sent.
Add the ability for a user to start/stop streaming as needed through the use of PixelStreaming.StartStreaming and PixelStreaming.StopStreaming
Add the ability for the stream resolution to be changed at runtime
Notes: AVEncoder no longer stores a width and height; These properties have been moved to the FVideoEncoderInput. This input is now the source of truth and both AMF and NVENC will adapt their resolution to the input resolution.
#rb luke.bermingham
#fyi mattias.jansson, nick.pace, matthew.cotton, aidan.possemiers, sandor.hadas
#preflight 6204c7aba65a8a28464df03c
#jira none
[CL 18948482 by William Belcher in ue5-main branch]