Iterate just script assemblies, not everything loaded - to avoid an assertion when processing AutomationTool.dll due to Microsoft.Build.Framework
#jira none
#rb none
[CL 17378574 by jonathan adamczewski in ue5-main branch]
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
#rb Benn.Gallagher
#jira UE-90331
#rnx
#ROBOMERGE-SOURCE: CL 12675436 in //UE4/Release-4.25/... via CL 12675437 via CL 12675441
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12675449 by jeff newquist in Main branch]
Add PhysX/APEX debug as a DebugNonUFS file for runtime depends
#jira UE-90116
#rb Luke.Thatcher, Arciel.Rekman
#ROBOMERGE-SOURCE: CL 12340149 in //UE4/Release-4.25/... via CL 12340173
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v671-12333473)
[CL 12340184 by brandon schaefer in Main branch]
- This is based off BuildPhysx.Automation.cs and could be unified with this in the future.
- Update some CMakeLists.txt to support this.
- Convert ICU CMakeLists.txt to support cmake 3.5.2 that ships with the engine.
- Fix up some whitespace in BuildPhysX.
[at]brian.white
#jira UE-81798
#ROBOMERGE-SOURCE: CL 11597283 in //UE4/Release-4.25/... via CL 11597290
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11597322 by anthony bills in Main branch]
#jira UE-80046
#ue4
#android
#rb Bradon.Schaefer
#ROBOMERGE-SOURCE: CL 11555526 in //UE4/Release-4.25/... via CL 11555547
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)
[CL 11578380 by chris babcock in Main branch]