- New menu options for preview platforms to generate/preview devices from json files
- Currently only enabled for Android preview platform
#jira UE-138858
#rb Jack.Porter
[CL 35531710 by florin pascu in ue5-main branch]
This widget will host warnings or messages with the ability to automate actions for the user.
Current actionable messages:
* Invalid Landscape grassmaps, with associated rebuild action
* Invalid Landscape physical materials, with associated rebuild action
* Invalid Landscape nanite meshes with associated rebuild action
* Invalid grassmaps, physical materials, nanite meshes will be agregated to only one message if multiple rebuild are necessary
* Landscape proxy packages needs to be updated, with associated mark dirty action
#jira UE-204527
#rb Jonathan.Bard
[CL 32224398 by luc eygasier in ue5-main branch]
This widget will host warnings or messages with the ability to automate actions for the user.
Current actionable messages:
* Invalid Landscape grassmaps, with associated rebuild action
* Invalid Landscape physical materials, with associated rebuild action
* Invalid Landscape nanite meshes with associated rebuild action
* Invalid grassmaps, physical materials, nanite meshes will be agregated to only one message if multiple rebuild are necessary
* Landscape proxy packages needs to be updated, with associated mark dirty action
#jira UE-204527
#rb chris.tchou, jonathan.bard
[CL 32190792 by luc eygasier in ue5-main branch]
[FYI] Sebastien.Lussier
Original CL Desc
-----------------------------------------------------------------
World Partition - HLOD in Editor
* Added World & User settings to control whether HLOD are shown in editor
* Added HLOD entry in "Show" viewport menu, exposing the following user settings
-> Show HLODs (enabled by default)
-> Show HLODs over loaded regions (disabled by default)
-> Min Draw Distance (distance at which HLOD starts to be rendered in editor, 128m by default)
-> Max Draw Distance (infinity by default)
* Added "Load Region from Selection" to viewport context menu (on right-click)
* Added World category to Scene Outliner filter, currently only contains "World Partition HLOD"
* Hid a few categories from World Partition HLOD (when showing in Details panel)
* Feature is still disabled globally by the wp.Editor.HLOD.AllowShowingHLODsInEditor cvar
#rb jeanfrancois.dube
#jira UE-193294
[CL 29528240 by justin peterson in ue5-main branch]
* Added World & User settings to control whether HLOD are shown in editor
* Added HLOD entry in "Show" viewport menu, exposing the following user settings
-> Show HLODs (enabled by default)
-> Show HLODs over loaded regions (disabled by default)
-> Min Draw Distance (distance at which HLOD starts to be rendered in editor, 128m by default)
-> Max Draw Distance (infinity by default)
* Added "Load Region from Selection" to viewport context menu (on right-click)
* Added World category to Scene Outliner filter, currently only contains "World Partition HLOD"
* Hid a few categories from World Partition HLOD (when showing in Details panel)
* Feature is still disabled globally by the wp.Editor.HLOD.AllowShowingHLODsInEditor cvar
#rb jeanfrancois.dube
#jira UE-193294
[CL 29527011 by sebastien lussier in ue5-main branch]
Add a filter and column to show Unsaved Assets.
Add a filter and modify the source control column to show uncontrolled assets
#jira UE-168231
#rb patrick.laflamme
#preflight 6361417a397c7af8966cec38
[CL 22890180 by aditya ravichandran in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]
#rb Per.Larsson
#jira UE-162600
#rnx
#preflight 631597667562a90dfa991913
- Up until now we have been piggybacking off the DDC editor module as the VA statistics panel was originally based on the DDC statistic panel but now we are starting to do more VA editor/UX work so we should probably have our own module.
- This does mean we need to remove the the VA statistics panel from the DDC status bar, but it didn't really belong there and the panel can still be opened via the menu 'Tool->Audit->Virtual Assets'
[CL 21790583 by paul chipchase in ue5-main branch]
-Fix crash when adding lights
-Fix Circular References
-Update tree view on next tick rather than an immediate update
-Make Filter object instance a TStrongObjectPtr
-Make property value widgets take up the whole column width
-Object Lists now update when levels are loaded or actors/components are added/removed
#rb None
#jira UE-160165
#jira UE-160166
#jira UE-160167
#jira UE-160168
#jira UE-160169
#preflight https://horde.devtools.epicgames.com/job/62da044e185da2495f755617
[CL 21237255 by Jared Therriault in ue5-main branch]