Force SM6 for preview VK SM5, Mac SM5
Enable Lumen Support for Preview VK SM5, Mac SM5
Modifying FeatureLevelSwitch to respect the parent ShaderPlatform FeatureLevel and not the one set by preview in order to have consistent material logic with the Shader Platform we are trying to preview
#rb Jack.Porter, jeannoe.morissette
[CL 36758806 by florin pascu in 5.5 branch]
* Allows paths copied like this to be pasted into Perforce directly, in order to expand the Depot or Workspace trees
#rb Dominic.Couture, JeanFrancois.Dube
[CL 36757611 by sebastien lussier in 5.5 branch]
- Generated Preview Jsons will be saved in <Project>\Saved\PreviewJsonDevices\Android
- Preview menu will have a list of Preview Json options. The Jsons will be gathered from <Project>\Saved\PreviewJsonDevices\Android and <Project>\Content\Editor\PreviewJsons
- Preview menu will also allow the ability to import Jsons from other locations
- Disable Preview button moved at the top of the menu
- Cleaned up Preview menu, added separators for Shader Format
#jira UE-138858
#rb Allan.Bentham
[CL 36032718 by florin pascu in ue5-main branch]
Also don't add separator between Perspective and the list of camera actors if that list is empty.
#jira UE-212285
#rb ross.smith
[CL 35938304 by sebastian arleryd in ue5-main branch]
The label is set on selection change, so at startup the label can be empty. With this change we call the label logic on startup with an empty selection set, resulting in the default label "Actor".
#jira UE-222878
#rb aditya.ravichandran
[CL 35937593 by sebastian arleryd in ue5-main branch]
- SWorldHierarchyImpl now shows the SHeaderRow (previously it was hidden)
#jira UE-222787
#rb Jason.Walter, Brooke.Hubert
[CL 35892021 by dominik peacock in ue5-main branch]
* Fix issue where the level editor "Favorite Levels" menu would be hidden if "Recent Levels" was cleared.
* Do not show an empty "Favorite Levels" menu in the case where there aren't any favorites and the current level cannot be made a favorite.
#rb aditya.ravichandran
[CL 35799456 by sebastian arleryd in ue5-main branch]
* Rename the new viewport toolbar "Camera" submenu entry "Create Camera Here" to "Create Camera".
* Set UCLASS display name of VPCameraBase to "VP Camera Base" (affects old and new viewport toolbar).
* Set blueprint display name of VPCineCamera to "VP Cine Camera" (affects old and new viewport toolbar).
#jira UE-218320
#rb Patrick.Boutot
#virtualized
[CL 35796043 by sebastian arleryd in ue5-main branch]
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35741446
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35710065
Re-submitting after updating FortniteGame source files which were using the now deprecated EditorEngine "ReplaceActors" function.
Now they are calling the static function from UEditorActorSubsystem
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35706318 - CIS Editor Error
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35743706 by dario mazzanti in ue5-main branch]
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35710065
Re-submitting after updating FortniteGame source files which were using the now deprecated EditorEngine "ReplaceActors" function.
Now they are calling the static function from UEditorActorSubsystem
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35706318 - CIS Editor Error
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35742553 by dario mazzanti in ue5-main branch]
Re-submitting after updating FortniteGame source files which were using the now deprecated EditorEngine "ReplaceActors" function.
Now they are calling the static function from UEditorActorSubsystem
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL35706318 - CIS Editor Error
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35741454 by dario mazzanti in ue5-main branch]
* Move and rename UE::LevelEditor::ShowViewportRealtimeWarning to UE::UnrealEd::ShouldShowViewportRealtimeWarning.
* Use UE::UnrealEd::ShouldShowViewportRealtimeWarning to drive the visibility of the new viewport toolbar's RealtimeToggle.
#jira UE-212299
#rb brooke.hubert
[CL 35733323 by sebastian arleryd in ue5-main branch]
#rnx
[FYI] Dario.Mazzanti
Original CL Desc
-----------------------------------------------------------------
[Actor Actions Usability] Move code related to the "Convert Actor" and "Replace Actor" actions to UEditorActorSubystem
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35710067 by alex kahn in ue5-main branch]
- Deprecates 8 functions from EditorEngine, and moves them to EditorActorSubsystem
- Moves some other locally defined functions and types from EditorEngine.cpp to a namespace in EditorActorSubsystem.cpp
- Deprecated functions body just call the 8 functions newly added to EditorActorSubsystem
- There are several places in the Engine where the deprecated are replaces with the new ones.
#jira UE-221641
#rb Julien.StJean
[CL 35706329 by dario mazzanti in ue5-main branch]