Selecting the actor in the outliner would cause component visualizers to stop drawing for the selection
When dragging and dropping something containing a spline component to the viewport, a double selection was occurring which was clearing the component visualizers to draw.
Fix an issue where the spline component visualizer being active didn't select the component, which could result in loss of the editing state when selecting the component in the component tree view. This feature is on by default, but toggle-able by the cvar Editor.ComponentVisualizer.AutoSelectComponent
#Jira UE-201470
#rb roey.borsteinas
[CL 30097141 by brooke hubert in ue5-main branch]
When this is disabled, the component visualizer will still draw if the component is directly selected, and will allow editing this way.
Supports "helper" splines for PCG workflows that are intended to be hidden by default to the user.
#Jira UE-186081
#rb jonathan.bard ronald.koppers
#preflight 64640d742d446eac96781167
[CL 25507489 by brooke hubert in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
* Added project settings to deactivate landscape or water mesh updates during interactive changes of water body/island splines
* Reorganised Water Editor project settings
#rb roey.borsteinas
#preflight 6324b6183752284a318c2ca9
[CL 22084568 by jonathan bard in ue5-main branch]
#fyi jordan.hoffmann
Original CL Desc
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[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
[CL 21183442 by jordan hoffmann in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]