Add a utility function and DeprecatedVariable static name to support this.
Use this to replace an old hack that ignored warnings for BeginSpawningActorFromBlueprint.
#jira UE-160577
#rb dan.oconnor
[CL 36448949 by ben zeigler in 5.5 branch]
Changed all listing of functions & events in the Blueprint editor to respect the global Editor Settings' bShowFriendlyNames boolean. The interface now looks consistent with that choice.
Added the actual function name to the Tooltip so users do not get thrown off by DisplayNames suddenly changing their anticipated function names.
#rb ben.zeigler
[CL 34882601 by jodon karlik in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
Moved UserDefinedStruct to CoreUObject
#jira UE-216472
#rb Devin.Doucette
[CL 34486763 by gary yuan in ue5-main branch]
#jira UE-214771
#rb ben.hoffman
[RN] Fixed compile error in a duplicated blueprint function after renaming a local variable in the originating function - run post rename logic after the duplicated graph's name has been selected
[CL 33611589 by dan oconnor in ue5-main branch]
CL 19140882 added the ability to switch displays for "real" types. However, the de facto display is either "Float (single-precision)" or "Float (double-precision)". The other display modes simply confuse things.
#rb Phillip.Kavan
#rnx
[CL 33278439 by dave jones2 in ue5-main branch]
The pin splitting logic didn't propagate the underlying member reference for the function signature of a delegate. CreatePin doesn't handle this automatically, so we need to copy over the information manually.
#jira UE-212762
#rb Phillip.Kavan
[CL 33114365 by dave jones2 in ue5-main branch]
#rnx
[FYI] Steve.Robb
Original CL Desc
-----------------------------------------------------------------
Added FUtf8StrProperty and FAnsiStrProperty.
#rb robert.manuszewski
#jira UE-204743
[CL 32590075 by alex kahn in ue5-main branch]
Example:
Class A {};
Class B : public A {};
Class C {};
Class D : public C{};
if auto cast from D to B exists, it means auto cast from D to A also exists
if auto cast from C to B exists, it means auto cast from D to B also exists
#rb dave.jones2, Justin.Moe, Phillip.Kavan
#changelist validated
#virtualized
[CL 31240206 by vritvij kadam in ue5-main branch]