- Support brushes in the "Add+" menu by removing the CustomGenerator using SBspPalette which wasn't needed anymore and adding DragHandler support in FPlacementMenuEntry
- Added support for short category names to fit buttons. Section headers still use the full names.
- Removed mention of dragging from the empty favorites hint text
- Removed unused bInUseLongDisplayName from FBuilderInput
#jira UE-205201
[CL 34542153 by jeanmichel dignard in ue5-main branch]
- Renamed "Visual Effects" to "VFX", "All Classes" to "All" and "Cinematic" to "Cine" so that they fit the new buttons.
- Removed drag and dropping into favorites support since it's incomplete.
- Fixed a bug where the CategoryDrivenContentBuilder was creating a new widget without going through its GenerateWidget path. This meant that subsequent calls to UpdateWidget would update the new widget but the UI would still display the old one.
- Changed the sorting for "All Classes" so that it doesn't take the order override into account. The order override doesn't make sense in a global scope and had all of the brushes as the first items for All Classes.
#jira UE-205201
#rb brooke.hubert
[CL 34378644 by jeanmichel dignard in ue5-main branch]
Refactored the TSharedFromThis code to enforce a compile error when trying to create a TSharedPtr with multiple TSharedFromThis bases.
Fixed fallout.
#rb devin.doucette
[CL 33610597 by steve robb in ue5-main branch]
Adding label visibility updates to the category toolbars and clipping vertical box, and refining the styles for the view to match UX.
#jira UE-213037
#rb JeanMichel.Dignard
[CL 33490827 by karen jirak in ue5-main branch]
For toolbars, we need the ability to provide buttons with dropzone (or othere) capabilities, and we need to be able to track the selected index for the toolbar in the overflow button. I added the selected index for the toolbar, and for buttons on the toolbar I added a delegate to toolbar buttons which can decorate the button as needed (in this case adding a droptarget). In this case, using the asset droptarget is the first step that will be covered in this review, the intention is to ultimately support more than just assets for this droptarget.
The reason that we need to track the last selected index is because the overflow button in the SClippingVerticalBox needs to apply a certain style based upon whether something in the overflow has been selected. To enable that there are changes in SClippingVerticalBox to track and use the last selected index to provide the appropriate styling.
#jira UE-212486
#rb sebastian.arleryd
[CL 33268118 by karen jirak in ue5-main branch]
-Header and body container
- Simple Title container
- Column wrapping container
- Zero State builder
- Addition of favorites
- moved additions of placement entries into the category builder
#jira UE-205201
#rb JeanMichel.Dignard
[CL 32977191 by karen jirak in ue5-main branch]
Added keys for Builders, Icons, Icon sizes, and managers for style, command creation, Inputs, and Persistence.
#jira UE-205201
#rb JeanMichel.Dignard
[CL 32930864 by karen jirak in ue5-main branch]
[FYI] karen.jirak
Original CL Desc
-----------------------------------------------------------------
Place actors milestone 2, managers and keys
Added keys for Builders, Icons, Icon sizes, and managers for style, command creation, Inputs, and Persistence.
#jira UE-205201
#rb JeanMichel.Dignard
[CL 32922674 by bob tellez in ue5-main branch]
Added keys for Builders, Icons, Icon sizes, and managers for style, command creation, Inputs, and Persistence.
#jira UE-205201
#rb JeanMichel.Dignard
[CL 32887285 by karen jirak in ue5-main branch]
[FYI] Bryan.Johnson
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL31782478
[FYI] karen.jirak
Original CL Desc
-----------------------------------------------------------------
Place Actors Panel - Usability Improvements
~ Extracted a large chunk out of FToolkitBuilder and put it in abstract class CategoryDrivenContentBuilderBase, which provides a base class for any class which needs a lefthand vertical category picker which loads content in the box next to the picker
~ Implemented CategoryDrivenContentBuilder, which provides a delegate which takes an FName as an argument which provides the name of the category just clicked, and returns the TSharedRef<SWidget> the user wants loaded for the selected category
~ created FPlacementModeCommands which creates a command to load content for any placement commands found
~ Introduced CVar PlaceActors.EnableCategoryChooserView which, when true, loads the new (in progress) place actors tab
~ altered SPlacementModeTools to create and use the CategoryDrivenContentBuilder when PlaceActors.EnableCategoryChooserView is true, else it loads the usual place actors panel
~ updated ToolElementRegistry with a convenience method that generates the widget and immediately converts it to a shared Ref
Note that after a change in the CVar, you will need to close and reopen the place actors panel for it to appear properly.
#jira UE-205201
#rb brooke.hubert, JeanMichel.Dignard
[CL 31846160 by karen jirak in ue5-main branch]
[FYI] karen.jirak
Original CL Desc
-----------------------------------------------------------------
Place Actors Panel - Usability Improvements
~ Extracted a large chunk out of FToolkitBuilder and put it in abstract class CategoryDrivenContentBuilderBase, which provides a base class for any class which needs a lefthand vertical category picker which loads content in the box next to the picker
~ Implemented CategoryDrivenContentBuilder, which provides a delegate which takes an FName as an argument which provides the name of the category just clicked, and returns the TSharedRef<SWidget> the user wants loaded for the selected category
~ created FPlacementModeCommands which creates a command to load content for any placement commands found
~ Introduced CVar PlaceActors.EnableCategoryChooserView which, when true, loads the new (in progress) place actors tab
~ altered SPlacementModeTools to create and use the CategoryDrivenContentBuilder when PlaceActors.EnableCategoryChooserView is true, else it loads the usual place actors panel
~ updated ToolElementRegistry with a convenience method that generates the widget and immediately converts it to a shared Ref
Note that after a change in the CVar, you will need to close and reopen the place actors panel for it to appear properly.
#jira UE-205201
#rb brooke.hubert, JeanMichel.Dignard
[CL 31789618 by bryan johnson in ue5-main branch]
- removed the new explicits on the constructors as it is causing compilation errors
#jira UE-205201
#rb Jean.Perrier, justin.peterson
[CL 31786531 by karen jirak in ue5-main branch]
- fix import in CategoryDrivenContentBuilder.h
- move copyright up in the placement commands
#jira UE-205201
#rb justin.peterson
[CL 31784985 by karen jirak in ue5-main branch]
~ Extracted a large chunk out of FToolkitBuilder and put it in abstract class CategoryDrivenContentBuilderBase, which provides a base class for any class which needs a lefthand vertical category picker which loads content in the box next to the picker
~ Implemented CategoryDrivenContentBuilder, which provides a delegate which takes an FName as an argument which provides the name of the category just clicked, and returns the TSharedRef<SWidget> the user wants loaded for the selected category
~ created FPlacementModeCommands which creates a command to load content for any placement commands found
~ Introduced CVar PlaceActors.EnableCategoryChooserView which, when true, loads the new (in progress) place actors tab
~ altered SPlacementModeTools to create and use the CategoryDrivenContentBuilder when PlaceActors.EnableCategoryChooserView is true, else it loads the usual place actors panel
~ updated ToolElementRegistry with a convenience method that generates the widget and immediately converts it to a shared Ref
Note that after a change in the CVar, you will need to close and reopen the place actors panel for it to appear properly.
#jira UE-205201
#rb brooke.hubert, JeanMichel.Dignard
[CL 31782540 by karen jirak in ue5-main branch]
The categories on the components for core entities now have an action menu. It has many things in it that will log.
#jira UE-194008
#rb Brooke.Hubert
[CL 27717413 by karen jirak in ue5-main branch]
* Added a Separator Builder to the Modular class display infrastructure.
#jira UE-191012
#rb Brooke.Hubert
[CL 26595002 by karen jirak in ue5-main branch]