-- Added Decode interface to texture formats to return to PC viewable formats.
-- Added Detile interface to return textures to linear layout for relevant platforms.
-- Reworked the IBuild "DDC2" texture build usage to be more straightforward for chaining multiple build steps (i.e. Encode -> Tile -> Detile -> Decode).
-- Added UI to the texture editor to select a target platform to view.
-- Fixed a bug with DDC2 and CPU Copy textures (they didn't work at all)
#rb Devin.Doucette, fabian.giesen, charles.bloom
#jira UE-149124
[CL 33116818 by dan thompson in ue5-main branch]
Tested cooked build diff for sanity as this should only ever affect in-memory editor values.
#jira UE-149124
#rb fabian.giesen
[CL 31997496 by dan thompson in ue5-main branch]
change FImage passed to TextureFormat to be const, it must not be changed becausing hashing is running threaded
remove early frees of intermediate image; this increases peak memory use
#preflight https://horde.devtools.epicgames.com/job/643ff4a3090323f9a3f7695e
#rb dan.thompson
[CL 25116608 by charles bloom in ue5-main branch]
Certain platforms that tile textures will tile non pow2 textures with mips different than non pow2 textures without mips, so we need to plumb down information about the mip chain to the tiling texture formats.
#rb fabian.giesen
#preflight 64068553aa00423335f30765
[CL 24546549 by Dan Thompson in ue5-main branch]
Use ETC2 RG11 compression for SVT normal maps on Android and iOS so it matches RVT format
#jira UE-176886
#preflight 63ea3d5be92f139c5137a6b0
#rb Jack.Porter
[CL 24174388 by dmitriy dyomin in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
Fix ASTC HDR support
Fix up ASTC & ISPC texture formats a bit
#preflight 628cedc7347b7778b6b8745e
#rb jon.olick,fabian.giesen
[CL 20348873 by charles bloom in ue5-main branch]
when linking EtcLib.lib with a vs2022 17.2 toolchain
#rb none
#jira none
#preflight 6285d61d7f55da1a6ed89d0e
#fyi joe.kirchoff
[CL 20276566 by Dmitriy Dyomin in ue5-main branch]
fix RHI upload of textures that are multiple of 4 in top mip but not in lower mips
dont pad CompressedImage sizes, store true size
clean up Texture size limits and VT conditions
better default settings for texture import
clean up initialization order of TextureFormatManagerModule
#preflight 6250814a11261bc7b23d8f4b
#rb fabian.giesen,julien.stjean
[CL 19693287 by charles bloom in ue5-main branch]
pow22 should old be used as a source gamma
dest gamma should always be srgb or linear
#preflight 62432a61df7d23dbfeeb57bc
#rb none
[CL 19543713 by charles bloom in ue5-main branch]
Clean up FTextureFormatETC2Module to only lazy load dlls if they are needed (logic copied from the Oodle dll load)
#rnx
#rb none
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 18424842 in //UE5/Release-5.0/... via CL 18424855
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18424866 by joe kirchoff in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]