Update GetOutputAlphaFromKnownAlpha to have the same call structure as GetOutputAlphaFromKnownAlphaOrFail
#ushell-cherrypick of 33523860 by Dan.Thompson
#rb charles.bloom
[FYI] devin.doucette
#rnx
[CL 33638267 by dan thompson in ue5-main branch]
-- Added Decode interface to texture formats to return to PC viewable formats.
-- Added Detile interface to return textures to linear layout for relevant platforms.
-- Reworked the IBuild "DDC2" texture build usage to be more straightforward for chaining multiple build steps (i.e. Encode -> Tile -> Detile -> Decode).
-- Added UI to the texture editor to select a target platform to view.
-- Fixed a bug with DDC2 and CPU Copy textures (they didn't work at all)
#rb Devin.Doucette, fabian.giesen, charles.bloom
#jira UE-149124
[CL 33116818 by dan thompson in ue5-main branch]
Simple North/Up pixel filter
parallel, simd
removes slow call into ImageWrapper just to run the PNGz0 filter
UEDelta works for udim, cubes, all pixel formats, there are no limitations or corner cases
#jira UE-181911
#rb fabian.giesen
[CL 32654283 by charles bloom in ue5-main branch]
Removing texture build metadata due to ddc complexities. It will be added to the metadata system in the new build flow SoonTM. Additionally, the alpha information for the source mips is no longer necessary as that is computed elsewhere now.
#rb fabian.giesen
#jira UE-183750
[CL 30894760 by dan thompson in ue5-main branch]
[FYI] Dan.Thompson
Original CL Desc
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Removing texture build metadata due to ddc complexities. It will be added to the metadata system in the new build flow SoonTM. Additionally, the alpha information for the source mips is no longer necessary as that is computed elsewhere now.
#rb fabian.giesen
#jira UE-183750
[CL 30772772 by evgenii babinets in ue5-main branch]
[Backout] - CL25586915
[FYI] Dan.Thompson
Original CL Desc
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Enable the typecast error now that theoretically they are all fixed (this time :( ).
#rb none
#jira UE-166462
#preflight 646bfa2f656436839e398ad0
[CL 25593278 by dan thompson in ue5-main branch]
This also fixes the missing include path for TextureFormat.Build.cs
#rb fabian.giesen
#rb charles.bloom
#preflight 6421fa27974dfaa53cb188e5
[CL 24808879 by Dan Thompson in ue5-main branch]