- native translator can load expoorted cloths
#rb JeanLuc.Corenthin
#preflight 6308f5363405456ee56fd221
[CL 21593552 by Johan Duparc in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598
#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21182053 by bryan sefcik in ue5-main branch]
The Datasmith GameThread + DirectLink initialization was trigerring some ensure which where sometimes not handled properly and could cause a crash.
We were not properly tagging Unreal's main thread and the dcc's main thread, causing those thread to compete for the main thread role.
#jira UE-148108
#rb JeanLuc.Corenthin Johan.Duparc
#preflight 62a8e13adc04d52792d011ef
#lockdown Simon.Tourangeau
#ROBOMERGE-AUTHOR: benoit.deschenes
#ROBOMERGE-SOURCE: CL 20655640 in //UE5/Release-5.0/... via CL 20657743
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v955-20579017)
[CL 20661508 by benoit deschenes in ue5-main branch]
- avoided call to CopyFile for texture files, was failing because it was copying file onto itself
#jira UE-150966
#preflight 627903eb822bdc69f0021b95
#rb JeanLuc.Corenthin
#lockdown jeanmichel.dignard
#ROBOMERGE-AUTHOR: kerim.borchaev
#ROBOMERGE-SOURCE: CL 20471781 in //UE5/Release-5.0/... via CL 20472640
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20475260 by kerim borchaev in ue5-main branch]
Some DCC may close a 3d scene without closing the application, in that case they must be able to close the DirectLink source as well.
With the simplified DirectLink API (FDatasmithDirectLink) this was only achievable by creating a new scene that would override the existing one, which is not desirable in this case.
Our C# exporters can only use the simplified API at the moment and this seems like a common enough use-case to be added to FDatasmithDirectLink.
#jira UE-140665
#rb Johan.Duparc
#preflight 6290fa2db83292836e093ea2
#preflight 62953a005370042eb043f84a
[CL 20433116 by benoit deschenes in ue5-main branch]
- Restoring previous FDatasmithSceneExporter::Reset() behavior but marking the function as deprecated.
It's previous usage of reseting the export progress without resetting the whole exporter state was discutable and confusing. If users want to fully reset the exporter they don't need the Reset() function.
- Fixing Datasmith Facade inverse scaling error during position conversion
#preflight 624b48d9dc6183e3f547d3b1
#rb Johan.Duparc Kerim.Borchaev
[CL 19625080 by benoit deschenes in ue5-main branch]
rules of thumb:
- Actor transforms are in doubles
- mesh internal data are in floats, except UVs that are in doubles
- compiled 3dsmax, archicad, navisworks, revit, rhino, sketchup, solidworks
#jira UETOOL-5070
#preflight 623f2ee47d49f37dfd3d599b
#rb Benoit.Deschenes
[CL 19533189 by Johan Duparc in ue5-main branch]