Ryan Hummer
4af2fd066d
Updating Dev-Release-5.5 from Main at CL #36144969
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#okforversepublic
[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00
jacob wang
784b99f413
[State Tree] Simplified Namings
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#rb Patrick.Boutot
[CL 35975294 by jacob wang in ue5-main branch]
2024-09-03 14:56:39 -04:00
patrick boutot
7bb2cb9480
StateTree: Fixed updating InstanceData for overriden LinkedAsset
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#rb jakub.kuznik
[CL 35742662 by patrick boutot in ue5-main branch]
2024-08-22 11:41:23 -04:00
patrick boutot
4b35156bb1
StateTree: Fixed ExitState calls in parent frames.
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#rb jakub.kuznik
[CL 35695368 by patrick boutot in ue5-main branch]
2024-08-21 07:54:18 -04:00
jacob wang
d403fdf2ca
[State Tree] Added state weight to scale final utility score
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#rb sigurdur.gunnarsson
[CL 35635292 by jacob wang in ue5-main branch]
2024-08-19 15:41:09 -04:00
patrick boutot
b5959b59f4
StateTree: Add option to print the result of a StateTree compilation. Moved FStateTreeExecutionContext::GetDebugPrintString to UStateTree. Added transitions, global tasks and conditions. Update other FStateTreeExecutionContext functions to use StringBuilder.
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#rb Yoan.StAmant
[CL 35592149 by patrick boutot in ue5-main branch]
2024-08-16 09:07:06 -04:00
jacob wang
6558f860f1
[State Tree] Changed weighted random utility selection behavior to not select states with zero score
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#rb Aris.Theophanidis
[CL 35463121 by jacob wang in ue5-main branch]
2024-08-12 15:21:12 -04:00
patrick boutot
08c08f062d
StateTree: Prevent access to invalid StateTree in FStateTreeExecutionContext.
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#jira UE-220062
#rb Yoan.StAmant
[CL 35420514 by patrick boutot in ue5-main branch]
2024-08-09 09:48:26 -04:00
sigurdur gunnarsson
0fddecac20
StateTree: Fixing crash in StateTree utility selector when score is manually set to -1, resulting in no selected state.
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#jira UE-220290
#rb mikko.mononen
[CL 35336163 by sigurdur gunnarsson in ue5-main branch]
2024-08-06 05:21:13 -04:00
mikko mononen
d4ea50b0fc
StateTree: Fix random determinism on transition random delay.
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#rb Mieszko.Zielinski
[CL 35302506 by mikko mononen in ue5-main branch]
2024-08-05 03:21:02 -04:00
mikko mononen
35c86ac7f0
StateTree: Allow conditions to receive state completion callbacks.
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#rb Yoan.StAmant
[CL 35267259 by mikko mononen in ue5-main branch]
2024-08-02 06:57:58 -04:00
mikko mononen
fed14b44b8
StateTree: Fixed reentering states in parent frames of the performed transition. (contributed)
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[CL 35209580 by mikko mononen in ue5-main branch]
2024-07-31 06:55:37 -04:00
mikko mononen
8578289d69
StateTree: Added StateScope when checking state's enter conditions (contributed)
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[CL 35208982 by mikko mononen in ue5-main branch]
2024-07-31 06:05:07 -04:00
mikko mononen
d96fc886ce
StateTree: Fixed crashes when delayed tick transition has been used (contributed)
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[CL 35208863 by mikko mononen in ue5-main branch]
2024-07-31 05:52:37 -04:00
mikko mononen
0298fb44d6
StateTree: Fixed not restoring selection states stack when linked state tree failed to be selected. (contributed)
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[CL 34635790 by mikko mononen in ue5-main branch]
2024-06-25 04:30:22 -04:00
mikko mononen
3a0263b991
StateTree: fixed stopping temporary nodes with uninitialized data handles (contributed)
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[CL 34635566 by mikko mononen in ue5-main branch]
2024-06-25 04:09:43 -04:00
mikko mononen
d5d9c0bd16
StateTree: fixed not calling OnExitState on nested ST's global tasks and evaluators (contributed)
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[CL 34634791 by mikko mononen in ue5-main branch]
2024-06-25 02:37:11 -04:00
jacob wang
0fa5fd8e36
[State Tree] Utility Selector Runtime First Pass
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#rb mikko.mononen
[CL 34362979 by jacob wang in ue5-main branch]
2024-06-13 22:57:49 -04:00
matthew barry
00324b3fb2
UE State tree
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- Added transition recording functionality to enable snapshots for state tree transitional events
- Primary use case is for keeping client-side state trees in sync with their server counterpart
[REVIEW] [at]mikko.mononen
#rnx
#rb mikko.mononen
[CL 34250876 by matthew barry in ue5-main branch]
2024-06-10 15:59:27 -04:00
mikko mononen
4ca5b9bee9
StateTree: Fixed calculating unique states between frames.
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[CL 34120503 by mikko mononen in ue5-main branch]
2024-06-05 07:40:52 -04:00
mikko mononen
54eb8e271f
StateTree: Introduced PropertyFunctions (contributed) (take2)
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- Added property functions which can be executed and chained during property binding to set values of properties
[CL 34087989 by mikko mononen in ue5-main branch]
2024-06-04 03:56:38 -04:00
yoan stamant
a5e3b02a0d
StateTree: Fix crash entering a subtree without parameters.
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#tests Juno: Imperial bunkers in the alpine biome
#rb mikko.mononen
[CL 33929650 by yoan stamant in ue5-main branch]
2024-05-27 15:15:55 -04:00
justin peterson
4b5e90f42a
[Backout] - CL33856504 - CIS Cook Warning
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[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Introduced PropertyFunctions (contributed)
- Added property functions which can be executed and chained during property binding to set values of properties
[CL 33868630 by justin peterson in ue5-main branch]
2024-05-23 14:06:53 -04:00
mikko mononen
8fb0559486
StateTree: Introduced PropertyFunctions (contributed)
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- Added property functions which can be executed and chained during property binding to set values of properties
[CL 33856515 by mikko mononen in ue5-main branch]
2024-05-23 04:48:59 -04:00
jacob wang
c7a6fe6ffa
[State Tree] Renaming common elements between Condition and the upcoming Utility Consideration
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- Renamed EStateTreeConditionOperand and properties of that type.
- Renamed FStateTreeEditorNode::Indent Property.
- Corrected a few tooltips
#rb mikko.mononen, Yoan.StAmant
[CL 33614033 by jacob wang in ue5-main branch]
2024-05-13 20:48:39 -04:00