* Fixes warning when binding list/panel items to a function instead of a property
[REVIEW] [at]editor-ui-systems
#tests Changed binding from a property to a function
#rb zahra.nikbakht
[CL 36803206 by christian savoie in 5.5 branch]
Therefore, compilation of the assets were failing on production backend.
Some other undetected? cases have been corrected at the same time.
swarm review has been upvoted in another branch : https://p4-swarm.epicgames.net/reviews/36646875
#rb JeanMichel.Dignard
#rnx
#tests Tested with and without fix on shipping build. Saw the bug happening while debugging
[CL 36765502 by alain lafleur in 5.5 branch]
//Fortnite/Main/...
to //Fortnite/Dev-FN-32/...
Data driven condition bindings
Authoring and compilation of the new type is hidden behind a project setting.
Fix crash when changing hooked event and trying to edit conversion function parameters.
Fix issue with events valid source check node being purged from the graph upon regenerating connections in the wrapper graph.
Fixes FORT-768257
#tests Tested in editor and in game. Tried with widget property bindings, tried with vm bindings. Verified with multiple bindings to ensure we only execute when it's the condition property that is modified. Ran with cooked version. Tested in standalone and pie.
#rnx
#rb Vincent.Gauthier
[CL 36754418 by alain lafleur in 5.5 branch]
[REVIEW] [at]editor-ui-systems
#tests Add a new VM that defaults to resolver, restart editor to see data being saved correctly
[CL 36172869 by christian savoie in 5.5 branch]
Make Node Bindings show display name rather than node class name
#rb daren.cheng
#tests editor
[FYI] editor-ui-systems
[CL 35937414 by daren cheng in ue5-main branch]
Add a checkmark next to the bound viewmodel property when vewing from the Bind menu.
fix pin color not reflecting the property color
fix conversion functions not showing as a binding in the Bind button
#jira UE-204913
#rb daren.cheng, Vincent.Gauthier
[CL 35798945 by zahra nikbakht in ue5-main branch]
Since GetThenPin was added to UK2Node in 5.x, derived classes don't need to provide their own implementations. These were largely identical to the one in UK2Node. Additionally, overriding non-virtual functions can be error prone if there's an expectation of polymorphic behavior.
#rb dan.oconnor, jodon.karlik
#rnx
[FYI] George.Rolfe
[CL 35782464 by dave jones2 in ue5-main branch]
* Fixed a mixed up condition
* Cleanup resolver reference when not using it as a creation type.
[REVIEW] [at]editor-ui-systems, [at]jc.authier
#tests Changed creation types. Added a VM that's defaulted to use resolver type.
#rb daren.cheng, jc.authier
[CL 35642642 by christian savoie in ue5-main branch]
The temporary array holding the generated graphs should not be affected by undo because it holds data created on the compiler context which is itself not transactional.
#jira UE-211315
#rb daren.cheng
[CL 35582017 by zahra nikbakht in ue5-main branch]