- Make sure the component name is added.
- Make sure some LODs exist.
- Initialize internal skeleton array with the instance components count and not the object component count.
- Add some defensive early outs in case of other internal problems.
#jira UE-227958
#rnx
[REVIEW] [at]gerard.martin, [at]alexei.lebedev
#rb alexei.lebedev
[CL 37267473 by jordi rovira in 5.5 branch]
- mutable.DerivedDataCacheUsage set to 0 by default.
- Issues related to how data is stored to the ddc could be related to clothing mesh to mesh attachment data not being correct.
#rb pere.rifa
#rnx
[CL 37263551 by genis sole in 5.5 branch]
In some scenarios was causing GameThread spikes. Disabled by default.
#jira UE-227797
#rb pere.rifa
[FYI] [at]alexei.lebedev
#rnx
[CL 37227449 by gerard martin in 5.5 branch]
- Move Actor ownership to the preview widget.
- Preview actor now only has the components that are actually created, and maintains them.
- Fix misleading comment in GetNumComponents method.
- Remove some unused generation data.
#jira UE-226733
[REVIEW] [at]gerard.martin
#rnx
#rb gerard.martin
[CL 37048358 by jordi rovira in 5.5 branch]
[FYI] gerard.martin
Original CL Desc
-----------------------------------------------------------------
[Mutable] Fix UCustomizableSkeletalComponent not working properly in PIE.
[REVIEW] [at]pere.rifa, [at]halfdan.ingvarsson
#rb pere.rifa
[CL 36761368 by gerard martin in 5.5 branch]
- The created buffer will be a 0 sized buffer with no RHI resource. This is a valid option for streaming.
- Added experimental caption to mesh streaming enable cvars.
#jira UE-216311
#rnx
#rb pere.rifa
[CL 36760833 by genis sole in 5.5 branch]
- Fixed Mesh Component nodes being compiled even if they were not connected.
- Removed unused ParameterNamesMap/AddParameterNameUnique.
#jira UE-225021, UE-223540, UE-206803
[REVIEW] [at]jordi.rovira
#rnx
#rb jordi.rovira
[CL 36760749 by gerard martin in 5.5 branch]
Add function to generate up to 'n' BulkData files.
Optimize DDC data distribution to improve put/get times.
Fix SourceId indeterminism due to FNames.
#jira UE-223083
#rnx
#rb gerard.martin
[CL 36760692 by pere rifa in 5.5 branch]
- In case the PhysicsAsset does not need modification the referenced asset will be used, in that case the preview mesh is not changed.
#rb pere.rifa
#rnx
[CL 36760591 by genis sole in 5.5 branch]
- Remove the vestigial instance usage storage on the component.
- Fix Private members on CustomizablebjectInstance and CustomizableSkeletalComponent, since CreateDefaultSubObject doesn't do what is expected here.
#rnx
#rb gerard.martin
[CL 36759604 by halfdan ingvarsson in 5.5 branch]
Those were kept to avoid breaking internal CI. Not that all usages are removed, we can safely remove them.
#jira UE-209169
#rnx
[CL 36750172 by gerard martin in 5.5 branch]