[FYI] Zulqarnain.Abbasi
Original CL Desc
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Enabling the Stylus plugin
#rb Jimmy.Andrews
[CL 35285147 by lonnie li in ue5-main branch]
* Presets exist as a new asset type, loaded under the new ToolPresets plugin, a dependency of ModelingToolsEditorMode.
* Presets consist of a nested set of maps, containing tool specific, named presets. These objects then contain copies of the tool in question properties at the time of creation, allowing the preset to later replay the settings back onto the active tool.
* Additionally, behind an experimental CVAR "modeling.EnablePresets", UX for interacting with presets within the Modeling Mode is available, allowing for selecting, saving, applying, and renaming new presets.
#rb Jimmy.Andrews, lonnie.li
#preflight 63cafd2c1835336af80be344
[CL 23798083 by nathan mitchell in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
MeshModelingToolset and PlanarCut plugins can still be explicitly included in the .uproject to enable them for Runtime use by licensees (tested this in ShooterGame in Shipping configurations).
#rb none
#rnx
#jira none
#preflight 61265ed0af9a8f000183bc08
[FYI] jimmy.andrews
#ROBOMERGE-SOURCE: CL 17305308 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17305315 by ryan schmidt in ue5-release-engine-test branch]