- Removing more plugins so QAGame runs (except for XAudio which is complicated enough to be in a separate CL)
#rb fabian.giesen
[CL 35866817 by josh adams in ue5-main branch]
When the packet count header is present, that number is contractual. We can have
extra packets after that in the file, but they're supposed to be ignored and not
accounted for in the packet total we computed earlier.
#rb Dan.Thompson, matt.harris
[CL 35372313 by fabian giesen in ue5-main branch]
#tests Tested in a local test build, captured CSV profiling data and generated a PerfReport which shows the new stats.
#rb kaleb.morris, matt.harris
[CL 33823204 by carles fernandez in ue5-main branch]
* Added [In/Out]PostLengthTotal analytics to more easily graph total traffic generated
#rb Ryan.Gerleve
[CL 33231333 by louisphilippe seguin in ue5-main branch]
* Added ability to add game specific attributes to the NetAnalytics framework
* To add those game attributes, Implementations of FNetAnalyticsData must call AppendGameInstanceAttributes before calling SendAttributes.
* Add or modify your game attributes with the NetDriver::SetNetAnalyticsAttributes function
* NetDriver will add some default attributes (NetDriverName, NetDriverDefinition, ReplicationModel, NetMode) when net.AddNetDriverInfoToNetAnalytics is true
#[review]-31918845
#rb Ryan.Gerleve
#ushell-cherrypick of 31917915 by LouisPhilippe.Seguin
[CL 31941572 by louisphilippe seguin in ue5-main branch]
- Updated Build.cs for IOS group to allow VisionOS, and use the new PlatformModuleDirectory stuff to allow for platform extension (VisionOS) to use same code as non-extensions (IOS/TVOS)
#rb adam.kinge
[CL 26618503 by josh adams in ue5-main branch]
[FYI] keaton.stewart
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland
[CL 26226852 by josh adams in ue5-main branch]
#fyi Josh.Adams
#jira FORT-626566 (edited)
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland
[CL 26223564 by keaton stewart in ue5-main branch]
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland
[CL 26221679 by Josh Adams in ue5-main branch]
[FYI] charles.bloom
Original CL Desc
-----------------------------------------------------------------
Oodle 2.9.10
#rb dan.thompson
#preflight 643db4209566b6145001370a
[CL 25116854 by charles bloom in ue5-main branch]
* Updated public headers for ~170 engine plugins using iwyu to remove includes not needed. Removed includes are still available behind UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63c08f4a2a6acaf1622bcc73
#rb none
[CL 23674775 by henrik karlsson in ue5-main branch]
* Removed more includes using iwyu and marked up includes that is removed because of bugs in iwyu.
#preflight 63bfc8696c4f5668eb3a3cbd
#rb none
[CL 23666746 by henrik karlsson in ue5-main branch]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn
#preflight 63bf8d8b577437afe607dc72
#rb none
[CL 23659643 by henrik karlsson in ue5-main branch]