Replaced with SetAnimInstanceClass. Fixed up deprecation warnings and places thast were callling both (!)
PR #11100: Deprecatead the 'SetAnimClass' function. Redundant call to 'SetAnimIn?
#jira UE-200548
#rb Nicholas.Frechette
[RN] Deprecated USkeletalMeshComponent::SetAnimClass function
[CL 36757163 by TheLumbee in 5.5 branch]
- force setting of tick prerequisite actor on the retarget mesh to always be the source performer so there is no longer a one frame delay between the motion of the performer source and the retargetted mesh.
#rb jeremie.roy
#jira UE-224318
[CL 36282342 by richard graham in 5.5 branch]
- Capture Character: Swapped performer reference to Soft ref as hard ref was causing an bad reference when saving a level sequence if the Capture Character is spawnable in a level sequence. Swap to soft ref removes hard ref save failure.
#rb jeremie.roy
#rnx
[CL 35975675 by richard graham in ue5-main branch]
-Fix for blueprint exposed function not correctly setting child skelmeshes to follow leader. Fix requires call to function on the retarget component that iterates through all child skelmeshes
[RN] Fixed bug in Capture Character SetForceAllSkeletalMeshesTofFollowLeader function
#rb jeremie.roy
[CL 35199986 by richard graham in ue5-main branch]
Added DLL export macro to public classes - Performer Actor , Retarget Actor, RetargetComponent & PerformerComponent
#rb jason.walter
[CL 34828758 by richard graham in ue5-main branch]
-Retarget anim instance using IKRetarget asset
-Actor component to force use of RetargetAnimInstance on chosen skeletal mesh component
-Specific Character Skeletal Mesh actor that implements the Retarget component with BP functions for setting source performer, retarget asset, custom retarget profile
-Actor component to force use of LiveLinkInstance to drive motion capture performers
-Specfic Performer SkeletalMesh actor that implements the Performer component with BP functions for getting/setting LiveLink subject, pause animation
#rb jason.walter, kiaran.ritchie
#jira NONE
[CL 30017318 by richard graham in ue5-main branch]