17 Commits

Author SHA1 Message Date
ben marsh
595309196c Merging NET 8 upgrades from Main.
[CL 36755991 by ben marsh in 5.5 branch]
2024-10-01 19:12:37 -04:00
jeff fisher
b33360deda visionOS Pause State and visionOS 2.0 infrastructure
-VisionOS 1.x vs 2.x defines set so we can compile for both.
-MetalRHI refactor updates.
-Compositor pause state implemented (meaning you can take the device off your head and put it back and your app will continue running).
-Improved shutdown behavior (still crashes, but later).
-cp_layer_ functions protected by mutex locks.
-Tested with visionOS 2.0 beta 7 + Xcode 16 beta 6 and with visionOS 1.1 + Xcode 15.3.
#jira UE-218027 UE-219571
[REVIEW] 35669997
#rb carl.lloyd

[CL 35743090 by jeff fisher in ue5-main branch]
2024-08-22 11:53:08 -04:00
joe kirchoff
a20c9fbb9e UnrealBuildTool: Format documents, remove and sort usings
#rnx

[CL 32700883 by joe kirchoff in ue5-main branch]
2024-04-03 12:22:43 -04:00
joe kirchoff
89805bc149 UnrealBuildTool: Resolve IDE0008, IDE0049
#rnx

[CL 32687030 by joe kirchoff in ue5-main branch]
2024-04-02 20:29:22 -04:00
joe kirchoff
e895acc0bb UnrealBuildTool: Resolve IDE0018, IDE0019, IDE0034, IDE0038, IDE0041, IDE0054, IDE0057, IDE0074, IDE0090
#rnx

[CL 32686487 by joe kirchoff in ue5-main branch]
2024-04-02 19:54:03 -04:00
florin pascu
fb603bc427 IOS/TVOS/VisionOS TP refactor to TPS/TPC
#rb adam.kinge
#jira UE-206488

[CL 31807213 by florin pascu in ue5-main branch]
2024-02-26 12:11:20 -05:00
josh adams
67d747d50a - Moved all versions from *SDK.Versions.cs files to *_SDK.json files
- Some static variables made it tricky, so added some support to make it simpler on users of the static variables
#rb David.Harvey

[CL 31431441 by josh adams in ue5-main branch]
2024-02-13 11:51:53 -05:00
joe kirchoff
8e674c1c47 Update System.Drawing.Common to 4.7.3
#rnx

[CL 30279376 by joe kirchoff in ue5-main branch]
2023-12-12 17:25:50 -05:00
adam kinge
5a69eb894e Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
#jira UE-194826
#rb josh.adams

[CL 28113411 by adam kinge in ue5-main branch]
2023-09-21 19:03:01 -04:00
andrew phillips
af039a9c11 Build fix. (Issue 362035)
Upgrading System.Drawing.Common from 4.7.0 => 4.7.2

[CL 27717846 by andrew phillips in ue5-main branch]
2023-09-08 13:22:25 -04:00
Josh Adams
a27e83d8cb - Added support to CMake (the distro and some PlatformScripts scripts) for VisionOS. a future CMake version will likely have VisionOS support builtin, but this gets basic functionality, copied from TVOS
- Refactored the IOS/TVOS support in BuildCMakeLib.Automation.cs to share code, so that the VisionOS support isn't a third copy/paste
#rb adam.kinge

[CL 26664135 by Josh Adams in ue5-main branch]
2023-07-27 22:55:12 -04:00
adam kinge
a674567ad9 Set the correct sdk to use for iOS device and iOS Simulator builds with updated Main logic
#jira UE-168571
#rb josh.adams

[CL 26576744 by adam kinge in ue5-main branch]
2023-07-25 12:01:42 -04:00
Josh Adams
b0e29c9e75 - Added basic support for compiling Swift code (not general purpose yet, only the UESwift.swift file in this CL will work for now)
- Added an example SwiftUI view shown on VisionOS, using UIHostingViewController (must be created in Swift, not Obj-C)
- Refactored AppleToolChainSettings and children so AppleToolChain can have a single Swift compile function, and still target the proper toolchain (more cleaning up and pulling into AppleToolChain should now be possible)
#rb joe.kirchoff

[CL 26346396 by Josh Adams in ue5-main branch]
2023-06-30 12:08:50 -04:00
Josh Adams
5e92811c9e - Removed some hard references to VisionOS from XcodeProject.cs and UEBuildIOS.cs, since it's a Plaform Extension it may not exist
- Refactored some general IOS code to be more programmatic

[CL 26251171 by Josh Adams in ue5-main branch]
2023-06-26 21:37:57 -04:00
josh adams
82ea6a767a [Backout] - CL26223564
[FYI] keaton.stewart
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
[FYI] Josh.Adams
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26226852 by josh adams in ue5-main branch]
2023-06-24 17:52:48 -04:00
keaton stewart
1fd1a77412 [Backout] - CL26221679 [Main CIS Issue] Errors in Incremental FortniteServer Linux and Incremental Compile Monolithics - Linux
#fyi Josh.Adams
#jira FORT-626566 (edited)
Original CL Desc
-----------------------------------------------------------------
- Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26223564 by keaton stewart in ue5-main branch]
2023-06-23 20:29:27 -04:00
Josh Adams
e25e1b3daf - Very super early support for VisionOS (requires Xcode 15 beta2 or later).
- THIS IS NOT USABLE YET - WORK IN PROGRESS!
- It builds, links with IOS libs (warnings, not errors), can cook and it boots in Simulator, but is dying in MetalRHI
- UnrealTargetPlatform.VisionOS is currently defined in Engine code, it is not pulled out like would be correct for a full true platform extension
- Refactored a lot of Build.cs files to use UnrealPlatformGroup.IOS/Apple instead of individual platform checks, to make VisionOS integration simpler
#rb zack.neyland

[CL 26221679 by Josh Adams in ue5-main branch]
2023-06-23 19:12:47 -04:00