21 Commits

Author SHA1 Message Date
marc audy
ac0ec29059 Add support for a new type of Restricted folder, LimitedAccess
LimitedAccess will allow Plugins and Programs to be shared externally with a limited subset of users under alternate agreements or for varying purposes without requiring bespoke, problematic, custom permissions that reach in to the NotForLicencees folders or bespoke, problematic, custom distribution processes for providing the code.

[CL 35094184 by marc audy in ue5-main branch]
2024-07-25 16:15:56 -04:00
leon huang
5d03f37311 Localization:
Adding languages to UE for parity support.

#rnx
#rb: trivial
#jira: UE-187546

[CL 26899404 by leon huang in ue5-main branch]
2023-08-07 17:13:36 -04:00
leon huang
21b9c036ad Update Engine localization config files to also support German (de), Latin American Spanish (es-419) and French (fr) for localization commandlet.
#rnx
#rb: Jamie.Dale
#jira: none
#preflight: none

[CL 22470455 by leon huang in ue5-main branch]
2022-10-11 20:52:50 -04:00
Leon Huang
5047c4ec3b Fix to support backward compatability with localization conflict files. This is to ensure localization config files that still use .txt extensions for their conflict reports will still be supported.
- Detects the extension used for the specified ConflictReportName in the vairous localization config files and generates a formatted report based on the extension.
- Currently only .txt and .csv file extensions are supported.
- We still support .txt for backward compatability.
- If an unsupported file extension is used, the conflict report will default to be generated in .csv
#jira: UE-157555
#rb: Jamie.Dale
#preflight: 62c64a622823f28cf2f3c82c
#rnx

[CL 20980089 by Leon Huang in ue5-main branch]
2022-07-06 23:21:41 -04:00
Leon Huang
55f9f49684 Localization conflict reports can now be output as .csv files.
- Introduced EConflictReportFormat to determine the output format of the conflicts report.
- Updated the localization .ini files to specify the requested output format.
#jira: UE-143696
#rb: Jamie.Dale, Vincent.Gauthier
#preflight: 62573db00b7c7f0f38c6405b

[CL 19746764 by Leon Huang in ue5-main branch]
2022-04-13 18:08:19 -04:00
Jamie Dale
9b1287d0b1 Removed the ELocTextPlatformSplitMode::Restricted option
There are no longer any platforms marked as having "restricted" localization, as they all now live inside platform extensions. The original spirit of this option lives on as ELocTextPlatformSplitMode::Confidential, however none of our localization targets are using it and it has limited utility.

#rb none

[CL 13035985 by Jamie Dale in Main branch]
2020-04-24 14:49:53 -04:00
Jamie Dale
c664545e5b Removed Arabic from Engine localization targets
This only existed to specify the legacy localization fallback font name to use for Arabic, and since that feature was removed in 4.24 Arabic is no longer needed as we don't translate the Engine itself into that language.

#fyi Tim.Gautier, Michelle.Zhao
#rnx

[CL 10076849 by Jamie Dale in Main branch]
2019-11-07 17:27:39 -05:00
jamie dale
5329da7c61 Update UE4 translations to use zh-Hans for Simplified Chinese
#jira UE-78902
[FYI] Michelle.Zhao
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 8031021 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v398-8029740)

[CL 8031022 by jamie dale in Main branch]
2019-08-14 11:01:42 -04:00
Jamie Dale
adc2fefb19 Added support for splitting off per-platform localization
This is handled by the ELocTextPlatformSplitMode enum, used by FLocTextHelper (default is ELocTextPlatformSplitMode::None to preserve old behavior), and allows you to optionally split localization data for all platforms, or for any NDA restricted platforms. Note: Any localization data that is used by multiple platforms is still considered platform agnostic, even if it appears only within platform specific files.

#jira UE-65600
#rb Francis.Hurteau
#lockdown Matt.Kuhlenschmidt

[CL 4761508 by Jamie Dale in Dev-Editor branch]
2019-01-21 11:07:47 -05:00
Jamie Dale
9c4f9fa1d6 Included plugins in the editor/engine localization gather
#jira UE-54982
#rb none
#lockdown Cristina.Riveron

[CL 3966078 by Jamie Dale in Main branch]
2018-03-26 18:36:58 -04:00
Jamie Dale
0fe6d00a26 Included plugins in the editor/engine localization gather
#jira UE-54982
#rb none
#lockdown Cristina.Riveron

[CL 3966061 by Jamie Dale in Main branch]
2018-03-26 18:33:03 -04:00
Matthew Griffin
6c75b4032c Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2835147)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2817214 on 2016/01/06 by mason.seay
	Adjusted Walkable Slope Override for mesh

	#jira UE-24473

Change 2817384 on 2016/01/06 by Michael.Schoell
	Crash fix when selecting a variable node for a variable that is not owned by a Blueprint.

	#jira UE-24958 - Crash when getting the sequence player in level blueprint

Change 2817438 on 2016/01/06 by Max.Chen

	Sequencer: Add option to specify position of material name from the movie scene capture interface. For example, MovieCapture_{material}_{width}x{height}.{frame} will create files like this: MovieCapture_FinalImage_1920x1080.0010.exr

	#rb Andrew.Rodham
	#jira UE-24926

Change 2817459 on 2016/01/06 by Marc.Audy

	 PR #1679: Move MinRespawnDelay to virtual method AController::GetMinRespawnDelay() (Contributed by bozaro)
	#jira UE-22309

Change 2817472 on 2016/01/06 by Ben.Marsh

	Always run UHT in unattended mode from UBT; we don't want it opening any dialogs. Match3 is currently missing a plugin, and it's causing builds to time out.

Change 2817473 on 2016/01/06 by Marc.Audy

	 PR #1644: Improve "SpawnActor failed because the spawned actor IsPendingKill" error message (Contributed by slonopotamus)
	#jira UE-21911

Change 2817533 on 2016/01/06 by Lauren.Ridge

	Fixing Match3 not compiling in Debug (removed two checks on TileLibrary)

	#jira UE-25004

Change 2817625 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19659 Reimported Template Animations with Proper Skeletons

Change 2817647 on 2016/01/06 by Lukasz.Furman

	replaced ensure during initialization of blackboard based behavior tree task with log warning
	#ue4
	#jira UE-24448
	#rb Mieszko.Zielinski

Change 2817648 on 2016/01/06 by Lukasz.Furman

	fixed broken rendering component of navmesh actor after delete-undo operation
	#ue4
	#jira UE-24446
	#rb Mieszko.Zielinski

Change 2817688 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-22347 Fixed Message Warnings on Startup

Change 2817815 on 2016/01/06 by Jamie.Dale

	Multiple fixes when editing right-to-left text

	- Text is now shaped over the entire line to allow rich-text and selected text to be shaped correctly across block boundaries.
	- Text layout highlights are now able to correctly handle bi-directional and right-to-left text.
	- Text picking can now handle bi-directional and right-to-left text.
	- Text picking can now pick the individual characters that make up a ligature glyph.
	- The caret now draws on the logical (rather than visual) side of the glyph (to handle right-to-left text).
	- Glyph clusters (multiple glyphs produced from a single character) are now treated as a single logical glyph.
	- Optimized some of the FShapedGlyphSequence to allow an early out once they've found and processed the start and end glyphs.

	#jira UE-25013

Change 2817828 on 2016/01/06 by Nick.Darnell

	Editor - Fixing the OpenLauncher call to be take a structure to allow us to customize it more, and to properly handle the silent command the way we're planning to handle it in the launcher.

	#jira UE-24563

Change 2818052 on 2016/01/06 by Nick.Darnell

	Editor - Adding another application check for the launcher to catch the current app name on mac.

	#jira UE-24563

Change 2818149 on 2016/01/06 by Taizyd.Korambayil

	#jira UE-19097 Adjusted FirstPerson Pawn, so that Camera doesnt clip the Arm Mesh

Change 2818360 on 2016/01/06 by Chris.Babcock

	Fix reading from ini sections not cached after build system changes for 4.11
	#jira UE-25027
	#ue4
	#android

Change 2818369 on 2016/01/06 by Ryan.Vance

	#jira UE-24976
	Adding tessellation support to instanced stereo

Change 2818999 on 2016/01/07 by Robert.Manuszewski

	UHT will no longer try to load game-only plugins.

	#jira UE-25032

	- Changed module type RuntimeNoProgram to RuntimeAndProgram so that bu default Runtime plugin modules won't be loaded by programs
	- Added better error message when UHT's PreInit fails

Change 2819064 on 2016/01/07 by Richard.Hinckley

	#jira UE-24694
	Fixing array usage in 4.11 stream.

Change 2819067 on 2016/01/07 by Ori.Cohen

	When editor tries to spawn a physics asset we automatically load the needed skeletal mesh

	#rb Matt.K
	#JIRA UE-24165
2016-01-22 08:13:18 -05:00
Saul Abreu
852aede445 Updated engine localization configuration scripts to use the new setting to gather text from editor-only data.
[CL 2621217 by Saul Abreu in Main branch]
2015-07-14 20:25:28 -04:00
Saul Abreu
6072fee415 Updated Engine localization configuration scripts to specify NativeCulture, rather than SourceCulture, as needed for the new foreign-translation-of-native-translation behavior.
[CL 2611372 by Saul Abreu in Main branch]
2015-07-06 14:42:02 -04:00
Saul Abreu
3d894a214f Added word count and conflict report generation step into UE4 localization configuration scripts. Deleted word count localization configuration script and removed it from localization automation.
[CL 2555695 by Saul Abreu in Main branch]
2015-05-18 15:41:33 -04:00
Saul Abreu
9715e3a553 Temporarily disabled word count and conflict report generation from individual legacy localization configuration scripts for engine targets until promotion occurs. Also corrected a few warnings about deprecated settings in said localization configuration scripts.
[CL 2536071 by Saul Abreu in Main branch]
2015-05-04 14:14:47 -04:00
Saul Abreu
75b0e67120 Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts. Disabled erroneous checkout/revert of UNC specified-paths through localization commandlet source control integration.
[CL 2536054 by Saul Abreu in Main branch]
2015-05-04 14:07:38 -04:00
Saul Abreu
d391dd58d4 Back out changelist 2533891. Issue with remote network paths being confused for Perforce paths are causing automation to fail. We'd rather have no conflict reports generated for now than break automation for the weekend.
[CL 2534657 by Saul Abreu in Main branch]
2015-05-01 19:46:23 -04:00
Saul Abreu
56213edb33 Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts.
[CL 2533891 by Saul Abreu in Main branch]
2015-05-01 13:35:12 -04:00
Saul Abreu
9c7b62ebe5 Massive overhaul of gather configuration UI in the Localization Dashboard. Updated localization configuration script settings with new, more descriptive names and moved "friendly" behaviors to the Localization Dashboard's localization configuration script generation code, rather than in the commandlets. REVIEW CHANGELIST FOR API CHANGES.
[CL 2520629 by Saul Abreu in Main branch]
2015-04-22 01:18:49 -04:00
Michael Schoell
abb8124662 Keywords metadata is now localized.
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.

#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language

#codereview justin.sargent

[CL 2517785 by Michael Schoell in Main branch]
2015-04-20 12:25:37 -04:00