Remove r.Shadow.CSM.MaxMobileCascades, use r.Shadow.CSM.MaxCascades to limit number of cascades
#jira UE-142377
#rb jack.porter
#preflight 632843baf258fccf9879925a
[CL 22084614 by dmitriy dyomin in ue5-main branch]
r.EyeAdaptationQuality now controls which method can be used, previously it was doing nothing
#rb wei.liu
#jira none
#preflight 621355616c5e44d1ac1f5a73
#robomerge emt2
[CL 19067498 by Dmitriy Dyomin in ue5-main branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2. Enable mobile AO and PPR on highend mobile devices
#jira UE-119101
#8178
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 16906590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16906591 by wei liu in ue5-release-engine-test branch]
#jira UE-90178
#rb none
#ROBOMERGE-SOURCE: CL 12504426 in //UE4/Release-4.25/... via CL 12504429 via CL 12504432
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12504433 by dmitriy dyomin in Main branch]
Getting around the issue of Epic meaning different things on PS4 vs Mobile.
- Moving Mobile Devices to be Low or Medium by default.
- Ensure destroy on add for update contexts is applied regardless of active state. Ensures that next activate of currently inactive systems will trigger a reinit that is needed.
#rb Stu.McKenna
#ROBOMERGE-OWNER: simon.tovey
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 12368844 via CL 12372542 via CL 12388916
#ROBOMERGE-BOT: (v671-12333473)
[CL 12390402 by simon tovey in Release-Engine-Staging branch]