[FYI] Joe.Kirchoff
Original CL Desc
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UnrealBuildTool: Move module and plugin validation out of BuildAsync and cleanup warnings
#rnx
[CL 30863455 by joe kirchoff in 5.4 branch]
Note: There however are occasions where the old logic can give better shared pchs because it doesn't check whether there is a circular dependency. The new logic does check for circular dependencies so it can sometimes return a safer but less optimal shared PCH. If we find the old logic gives a better shared pch then we go ahead and use it. This will be removed after some of the circular dependencies are resolved.
#rb joe.kirchoff
#preflight 6477e3b87f02573726be946c
[CL 25720154 by bryan sefcik in ue5-main branch]
* Use object type rather than var
* Remove double newlines
* Use pattern matching
#rnx
#preflight 647780095d23eca37d28a387
[CL 25706751 by joe kirchoff in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
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UnrealBuildTool: More automated code cleanup
#rnx
[CL 25695155 by joe kirchoff in ue5-main branch]
[FYI] jodon.karlik
Original CL Desc
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UBT: Recursively gather the PublicDependencies and link the entire chain so the writer of a module does not need to understand the linking requirements of every Plugin they use.
#jira UE-166371
#preflight 646fbee150786bb5ba9e2ed2
[CL 25646787 by marc audy in ue5-main branch]
#fyi bryan.sefcik
Original CL Desc
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Fixed an issue where the public dependencies weren't being added to the include path list.
#rb joe.kirchoff
#preflight 645d0d91592448f08b9ce111
[CL 25432128 by bryan sefcik in ue5-main branch]