Ben Marsh
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5c04c02bbe
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C#: Set default editorconfig rules for static analysis and code formatting under Engine/Source/Programs/Shared. Add editorconfig files with exceptions for EpicGames.Build and EpicGames.UHT until code can be reviewed by owners.
#preflight none
#preflight 62599c0679048b7e5e4e11cd
[CL 19772356 by Ben Marsh in ue5-main branch]
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2022-04-15 12:31:15 -04:00 |
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Ben Marsh
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cda1b66bba
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Reformat EpicGames.Core according to standard coding conventions.
#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
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2022-03-24 16:35:00 -04:00 |
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jonathan adamczewski
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e67f902714
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AutomationTool UpdateVersionFiles:
Do not modify MetaData.cs
#jira none
[CL 17426368 by jonathan adamczewski in ue5-main branch]
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2021-09-03 16:45:56 -04:00 |
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jonathan adamczewski
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db8046e278
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Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
[CL 17116964 by jonathan adamczewski in ue5-main branch]
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2021-08-10 11:08:41 -04:00 |
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