533 Commits

Author SHA1 Message Date
JeanLuc Corenthin
862caee948 Fixed issue with Deleted StarterContent getting copied over and over
Root cause: the update of bAddPacks to False in the Game config was not saved to disk
Solution: Added a "SectionsToSave" section to the DefaultGame.ini at creation to add the 'StartupActions' as persistable

#jira UE-211233
#rb Josh.Adams
#rnx

[CL 32766089 by JeanLuc Corenthin in 5.4 branch]
2024-04-05 13:54:28 -04:00
brooke hubert
299b8cf9d5 [Misc Editor] New class dialog can use the given class name and parent class info to populate more descriptive strings for blueprint based types
#Jira UE-204383
#rb aditya.ravichandran

[CL 32493191 by brooke hubert in 5.4 branch]
2024-03-25 19:57:34 -04:00
kerim borchaev
7cef1fb6aa [Scene Graph] Prevent creating Prefab blueprint with "Save As Prefab" dialog until valid path is selected once
- SPathPicker calls OnPathSelected in its Construct when path is valid(passes filters). This is controlled by a flag in FPathPickerConfig, off by default.

- SNewClassDialog disables Create button until OnPathSelected is called)

#jira UE-202592
#rb aditya.ravichandran, brooke.hubert

[CL 32493107 by kerim borchaev in 5.4 branch]
2024-03-25 19:55:26 -04:00
aditya ravichandran
56171972bd SNewClassDialog: Fix incorrect conversion from class path + class name to FSoftObjectPath
#jira UE-191562
#rb ronald.koppers

[CL 32492538 by aditya ravichandran in 5.4 branch]
2024-03-25 19:39:55 -04:00
aditya ravichandran
389f2a04ea SNewClassDialog: Pick a valid default path and prevent the user from picking read only paths from the path picker
#jira UE-191562
#rb brooke.hubert, Jamie.Dale

[CL 32475222 by aditya ravichandran in 5.4 branch]
2024-03-25 13:29:00 -04:00
steve robb
6d5b974842 Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
[CL 30735396 by steve robb in ue5-main branch]
2024-01-19 19:41:56 -05:00
dan smith
fe6e821dd4 Fixed [at]oaram typo (should be [at]param) in various files
#rnx

[CL 28698745 by dan smith in ue5-main branch]
2023-10-11 22:54:35 -04:00
tiago costa
5e888ae8a6 Don't replace the default local exposure settings specified in templates when creating a new project.
- for example, virtual production projects want to have local exposure disabled by default.

#rb none

[CL 27786219 by tiago costa in ue5-main branch]
2023-09-12 06:05:36 -04:00
vincent gauthier
0540099b2b Minor fix to TextBlock in New C++ Class dialog to fix localization in Japanese.
#jira UE-192771
#rb trivial

[CL 27723997 by vincent gauthier in ue5-main branch]
2023-09-08 15:38:27 -04:00
kirill zorin
6b206ca86d Turning on FormatStringSan in UBT
#rb joe.kirchoff

[CL 27314833 by kirill zorin in ue5-main branch]
2023-08-23 14:49:29 -04:00
jamie dale
b79af6ffa9 SNewClassDialog fixes
* Correctly set the "IsExternallyReferenceable" state after creating a BP class
* Fixed the initial path not being selected in the path picker when creating a BP class
* Hide the "Class Type" label when creating a BP class, as it has no value
* Show the current resolved "Path" when creating a BP class, as not everything in the path picker may update it

#jira
#rb Scott.Nelson
#rnx

[CL 27245956 by jamie dale in ue5-main branch]
2023-08-21 13:48:18 -04:00
calvin zheng
d6029aa03c Fix C++ project creation error: Failed to open selected source code accessor 'Xcode'
#jira UE-189861
#rb Josh.Adams

[CL 26832983 by calvin zheng in ue5-main branch]
2023-08-03 19:22:06 -04:00
jeanmichel dignard
43dd206097 Filter out program projects from the project browser
#jira UE-191160
#rb julien.stjean

[CL 26752674 by jeanmichel dignard in ue5-main branch]
2023-08-01 16:20:22 -04:00
tiago costa
754ea0ade7 Change default Local Exposure settings (contrast scale set to 0.8).
- Enabled Local Exposure in new projects via project "Default Settings".
- Modified default Local Exposure values in PPV.

In order to keep PPV in existing projects unmodified, this change adds a new BranchObjectVersion so that when loading assets saved in previous engine version, the default values are set accordingly before deserialization happens.

#rb daniel.wright, marc.audy

[CL 26557359 by tiago costa in ue5-main branch]
2023-07-24 17:53:34 -04:00
alejandro aguilar
f8de38e4a3 Removed old logic for processing EOS Sessions and Lobbies presence information, left new logic.
Removed config option to alternate between the two.
Removed automatic addition of the config option to new projects.

#jira UE-185410
[REVIEW] [at]Joe.Graf, [at]Chris.Varnsverry

[CL 26232071 by alejandro aguilar in ue5-main branch]
2023-06-26 09:10:08 -04:00
yohann dossantos
8c0370a000 - Added a per project Font display DPI setting, in order to allow using (but not being limited to) the standard 72 DPI used by most creation software (Photoshop, Figma,...). Slate will still work at 96DPI.
- Converted the font size to float, to allow specifying more precise size, and support the sizes that would be wanted at (for instance) 72 DPI, without losing information (ie rounding to the closest 96DPI int).
- Change various font caches behavior (glyph, advance, kerning...) to match behavior of Freetype, and ensure that a given size in Freetype will be stored only once in the font caches.
- Added cvar commands:
    - Slate.DumpFontCacheStats: will display the list of all font combinations used, with the number of glyphs for each combination.
    - Slate.FlushFontCache: will clear the font caches as well as the font atlases, then will invalidate all the widgets to force the cache to be refilled.
- Fixed the combo box for font typeface selection not disabled when necessary.

#tests:
- changed the Font display settings between various values and customDPI, validatet that everything was save correctly, and that the display was reacting to the value change.
- tested all the tooltips, simple, extended (ctrl + alt), and dynamic (display of the current DPI setting next to the font size).
- validated that the font atlas/cache was containing not more than one time each glyph rendered by Freetype.
- validated that the edition of the font size was still fully functionnal (spinbox, undo/redo, support of disable state,...).
- tested default value for a new project (72DPI).
- compiled Slate/SlateCore/UMG with UnsafeTypeCastWarningLevel = WarningLevel.Warning to fix warnings related to the change.
- tested in a game with latest changes from BP team (CL 26034633), ensuring that there are no regression related to the change of type (int to float) from the Font size.
- running with it in a game and UE branch for months.

#jira UE-152161
#rb patrick.boutot

[CL 26074522 by yohann dossantos in ue5-main branch]
2023-06-16 18:35:04 -04:00
joe kirchoff
581832117c Update BuildSettingVersion.Latest to V4
[CL 25881036 by joe kirchoff in ue5-main branch]
2023-06-08 16:11:38 -04:00
maxime mercier
4d418c1a14 Use new Blueprint association change for SNewClassDialog
Support new blueprint type for entity prefab

[CL 25791337 by maxime mercier in ue5-main branch]
2023-06-05 10:03:18 -04:00
brooke hubert
e62fecb8a3 Look for parent class templates too when generating class header & class cpp files
Cherrypick CL 25662803
#jira none
#rb brooke.hubert
#preflight 6476010fc02f18c8f534fb50

[CL 25677056 by brooke hubert in ue5-main branch]
2023-05-30 10:23:58 -04:00
bryan sefcik
91c57d395e Removed redundant module includes.
#preflight 645d4bf3aa3c584c0b5b3a67

[CL 25435653 by bryan sefcik in ue5-main branch]
2023-05-11 16:48:21 -04:00
jamie dale
933348f856 Use the FMessageDialog overloads that pass the optional title by-value
#jira
#rb none
#rnx

[CL 25062589 by jamie dale in ue5-main branch]
2023-04-15 19:49:32 -04:00
robert srinivasiah
8cfb3c3906 Remove OculusVR + Steam VR references
#jira UE-173787
#preflight 642d34af6a37fb35e976f51c
#rb Arciel.Rekman, Jeff.Fisher

[CL 24962180 by robert srinivasiah in ue5-main branch]
2023-04-06 23:23:09 -04:00
robert seiver
b713d5d4f8 Remove leading "/" characters in Linux filepaths being used for sorting keys so that blank projects, which use the magic string "_1" for sorting, go back to being sorted first as intended.
#jira UE-131844
#rb James.Singer
#preflight 642daa2a6a37fb35e9a0f86e

[CL 24933737 by robert seiver in ue5-main branch]
2023-04-05 15:01:19 -04:00
Jeff Fisher
64403c6f95 UE-181471 Delete SteamVR plugin.
-Deprecated in 5.1.  OpenXR should be used instead.
-A few instances of the string "SteamVR" remain.  In some case we are comparing to the OpenXR Runtime name, which remains correct.  In some we are searching input profile paths for SteamVR, which also remains correct.  VRScouting is doing the input profile path and then overriding VREditor's view of the xr plugin name, so at first glance VREditor still seems to be using SteamVR, but it actually does not depend on that (That code will likely be further refactored as time goes on).
#jira UE-181471
#preflight 64233be9803cb466e86ad33c
#review
#rb Arciel.Rekman

[CL 24825198 by Jeff Fisher in ue5-main branch]
2023-03-28 15:55:51 -04:00
alejandro aguilar
d147c97861 Added bUsesPresence as an attribute in EOS Sessions and Lobbies to retrieve it reliably instead of infering it from other data.
Wrapped new logic in config option bUseSessionPresenceAttribute.

#jira UE-179500
#review @Joe.Graf, @Rob.Cannaday, @Chris.Varnsverry, @Ryan.Hairyes, @Neil.Davidson
#preflight 6421722ac42c7fd1cb6e26bd

[CL 24800780 by alejandro aguilar in ue5-main branch]
2023-03-27 06:54:25 -04:00