#ushell-cherrypick of 32395474 by dan.engelbrecht
#rb Devin.Doucette
#jira UE-210439
[FYI] tim.doerries, Zousar.Shaker, Stefan.Boberg
[CL 32513108 by dan engelbrecht in 5.4 branch]
Add NoZenLocalFallback and InstalledNoZenLocalFallback DDC graphs for use in scenarios where users are unable to run a local zenserver for any reason. Also fix a mis-labeling of a local cache store as being remote if it is deactivated.
#ushell-cherrypick of 32021579 by Zousar.Shaker
#ushell-cherrypick of 32021609 by Zousar.Shaker
#rb devin.doucette
#jira UE-208878
[CL 32032787 by Zousar Shaker in 5.4 branch]
[FYI] Zousar.Shaker
Original CL Desc
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Allow printing of "Any" content type responses.
[FYI] joakim.lindqvist
[CL 31541046 by zousar shaker in 5.4 branch]
- Remove repeated log related to fetching cache stats
- Ensure that the Zen cache usage has log lines explaining the status of the caches it attempts to connect to (success or failure)
#rb Matt.Peters
[CL 30710842 by zousar shaker in ue5-main branch]
It's about 1/4 of CoreMinimal.h but rarely needed (Compression.h pulls on CriticalSection.h and Map.h that are costly).
#rb Yoan.StAmant
[CL 30683417 by aris theophanidis in ue5-main branch]
Instead of relying on a one-time blocking check with no reponse timeout, we now issue a blocking request with a 5 second idle time limit. If it fails, the store will still be created, but it will go into the same asyncronous re-evaluation loop as when performance is below the acceptable threshold and re-evaluate at 30 second intervals until both:
- Health is Ok
- Performance criteria (if any has been configured and is in use) is met
At which point it is activated. Health checks have been changed from the health/status endpoint to health/ready because we don't want to act if the server is running but not ready for requests (eg: during the time when it may be wiping data during a schema change.
The overall goal is that we don't force the entire session to execute without zenserver if zenserver was not ready at startup.
#rb Devin.Doucette
[CL 30295095 by zousar shaker in ue5-main branch]